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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bc0a39c97da00a0a5794f3bd956a59cfb6d7d80a
UnrealEngineUWP/Engine/Source
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sebastien lussier bc0a39c97d FBoxSphereBounds::Builder - Make sure to retain a tight SphereRadius rather than performing a BoxSphereBounds -> Box -> BoxSphereBounds conversion which is causing the SphereRadius to be computed from the box corners
#rb JeanFrancois.Dube

[CL 32140365 by sebastien lussier in ue5-main branch]
2024-03-08 21:26:17 -05:00
..
Developer
PR #10485: Make the Content Browser 'Filter' toggle buttons hit-test the entire button rather than just the text
2024-03-08 14:24:46 -05:00
Editor
Cooker: Fix typo in bSkipResolveChunkDependencyGraph config value that prevented us from reading it if a licensee added the properly named value in their config.
2024-03-08 18:45:53 -05:00
Programs
Horde: Exclude appsettings.Local.json files from publish output folders.
2024-03-08 21:05:52 -05:00
Runtime
FBoxSphereBounds::Builder - Make sure to retain a tight SphereRadius rather than performing a BoxSphereBounds -> Box -> BoxSphereBounds conversion which is causing the SphereRadius to be computed from the box corners
2024-03-08 21:26:17 -05:00
ThirdParty
Fix CIS - Revert mac to using libstrophe 0.9.1 using old lib path
2024-03-07 20:38:18 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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