Files
UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/Private/SignalProcessingModule.cpp
phil popp baefdea9aa Integrate FFTAlgorithm and ConvolutionAlgorithm work from //UE4/Private-Reverb/...
#rb Ethan.Geller, Maxwell.Hayes


#ROBOMERGE-SOURCE: CL 11285078 via CL 11285087
#ROBOMERGE-BOT: (v647-11244347)

[CL 11285092 by phil popp in Main branch]
2020-02-06 14:31:11 -05:00

48 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SignalProcessingModule.h"
#include "Modules/ModuleManager.h"
#include "Features/IModularFeatures.h"
#include "DSP/FFTAlgorithm.h"
#include "DSP/ConvolutionAlgorithm.h"
#include "DSP/AudioFFT.h"
#include "VectorFFT.h"
#include "UniformPartitionConvolution.h"
namespace Audio
{
class FSignalProcessingModule : public IModuleInterface
{
FAudioFFTAlgorithmFactory AudioFFTAlgorithmFactory;
FVectorFFTFactory VectorFFTAlgorithmFactory;
FUniformPartitionConvolutionFactory UniformPartitionConvolutionFactory;
public:
virtual void StartupModule() override
{
// FFT factories to register
IModularFeatures::Get().RegisterModularFeature(IFFTAlgorithmFactory::GetModularFeatureName(), &AudioFFTAlgorithmFactory);
IModularFeatures::Get().RegisterModularFeature(IFFTAlgorithmFactory::GetModularFeatureName(), &VectorFFTAlgorithmFactory);
// Convolution factories to register
IModularFeatures::Get().RegisterModularFeature(IConvolutionAlgorithmFactory::GetModularFeatureName(), &UniformPartitionConvolutionFactory);
}
virtual void ShutdownModule() override
{
// FFT Factories to unregister
IModularFeatures::Get().UnregisterModularFeature(IFFTAlgorithmFactory::GetModularFeatureName(), &AudioFFTAlgorithmFactory);
IModularFeatures::Get().UnregisterModularFeature(IFFTAlgorithmFactory::GetModularFeatureName(), &VectorFFTAlgorithmFactory);
// Convolution factories to unregister
IModularFeatures::Get().UnregisterModularFeature(IConvolutionAlgorithmFactory::GetModularFeatureName(), &UniformPartitionConvolutionFactory);
}
};
}
DEFINE_LOG_CATEGORY(LogSignalProcessing);
IMPLEMENT_MODULE(Audio::FSignalProcessingModule, SignalProcessing);