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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bbfa7b024eebc9b601cc057e984e5fd992ced3f7
UnrealEngineUWP/Engine/Source/Runtime/Datasmith/DatasmithCore/Public
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emil kirichev e224bbd993 Datasmith Revit: Decals import to use the M_StdDecal
#jira UETOOL-5167
#preflight 6278bb6aef0f1a768507f25b
#rb JeanLuc.Corenthin

[CL 20100295 by emil kirichev in ue5-main branch]
2022-05-09 03:25:49 -04:00
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DatasmithAnimationElements.h
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DatasmithAnimationSerializer.h
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DatasmithCore.h
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DatasmithDefinitions.h
Datasmith Revit: Decals import to use the M_StdDecal
2022-05-09 03:25:49 -04:00
DatasmithMaterialElements.h
Datasmith: Large World Coordinate support
2022-03-28 16:55:59 -04:00
DatasmithMaterialsUtils.h
3ds Max DirectLink: MentalRay Arch & Design and VRay Light Materials to UEPbr
2022-02-08 11:48:52 -05:00
DatasmithMesh.h
Datasmith: Large World Coordinate support
2022-03-28 16:55:59 -04:00
DatasmithMeshSerialization.h
Datasmith: Add support for compressed mesh serialization
2022-04-01 11:50:17 -04:00
DatasmithMeshUObject.h
Datasmith: MeshSerialization refactor
2022-03-25 14:12:48 -04:00
DatasmithSceneFactory.h
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DatasmithSceneXmlReader.h
Datasmith: Large World Coordinate support
2022-03-28 16:55:59 -04:00
DatasmithSceneXmlWriter.h
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DatasmithTypes.h
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DatasmithUtils.h
Datasmith: Large World Coordinate support
2022-03-28 16:55:59 -04:00
DatasmithVariantElements.h
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IDatasmithSceneElements.h
Datasmith: remove LODScreenSize unused API
2022-04-01 14:47:14 -04:00
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