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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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Matt Peters 1a35919403 SavePackage: Fix fatal error when cooking a Blueprint package with a class that has a subobject that is excluded from the targetplatform.
#preflight 627cf880a82f3adab877df2b

[CL 20163317 by Matt Peters in ue5-main branch]
2022-05-12 08:15:04 -04:00
..
Internal
Change how lazy load is configured to allow it to be driven by callback instead of by metadata. Added a callback from CookOnTheFlyServer to allow it to lazy load references to packages it doesn't intend to save (ie: iteratively skipped packages). This is only effective when cooking in a commandlet (not in editor).
2022-04-18 14:35:51 -04:00
Private
SavePackage: Fix fatal error when cooking a Blueprint package with a class that has a subobject that is excluded from the targetplatform.
2022-05-12 08:15:04 -04:00
Public
SavePackage: Add IsCachedCookedPlatformDataLoaded calls; it is required by the contract of BeginCacheForCookedPlatformData. Add a Timeout result to return to the cookerto wait if any IsCachedCookedPlatformDataLoaded calls are incomplete.
2022-05-11 18:03:33 -04:00
Tests
add missing include
2022-05-06 04:29:17 -04:00
CoreUObject.Build.cs
Math macro prefix fixes for CoreUObject and Engine.
2022-04-04 11:13:42 -04:00
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