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- replace the dummy 3D preview mesh with a SkeletalMeshComponent - when a tool finishes operating on the rest-space mesh, set the SkeletalMesh's sim mesh from the result - add a ClothEditor3DViewportClient to render the sim mesh using debug render - remove dead code relating to background visualization copied from the UV editor #rnx #rb rinat.abdrashitov #preflight 6227bc65a8370672876134b5 #preflight 6227c194c653e7ef9f5996ed [CL 19310475 by tyson brochu in ue5-main branch]