Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Public/AudioEncoder.h
aurel cordonnier 50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00

52 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MediaPacket.h"
#include "SampleBuffer.h"
namespace AVEncoder
{
struct FAudioFrame
{
FTimespan Timestamp;
FTimespan Duration;
Audio::TSampleBuffer<float> Data;
};
class IAudioEncoderListener
{
public:
virtual void OnEncodedAudioFrame(const FMediaPacket& Packet) = 0;
};
class AVENCODER_API FAudioEncoder
{
public:
virtual ~FAudioEncoder() {}
virtual const TCHAR* GetName() const = 0;
virtual const TCHAR* GetType() const = 0;
virtual bool Initialize(const FAudioConfig& Config) = 0;
/**
* Shutdown MUST be called before destruction
*/
virtual void Shutdown() = 0;
virtual void Encode(const FAudioFrame& Frame) = 0;
virtual FAudioConfig GetConfig() const = 0;
virtual void RegisterListener(IAudioEncoderListener& Listener);
virtual void UnregisterListener(IAudioEncoderListener& Listener);
protected:
void OnEncodedAudioFrame(const FMediaPacket& Packet);
private:
FCriticalSection ListenersMutex;
TArray<IAudioEncoderListener*> Listeners;
};
}