Files
UnrealEngineUWP/Engine/Source/Editor/ProjectSettingsViewer/ProjectSettingsViewer.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

48 lines
875 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ProjectSettingsViewer : ModuleRules
{
public ProjectSettingsViewer(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"EngineSettings",
"SettingsEditor",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"MoviePlayer",
"NavigationSystem",
"AIModule",
"DeveloperToolSettings",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/ProjectSettingsViewer/Private",
}
);
if (Target.bBuildTargetDeveloperTools)
{
PrivateDependencyModuleNames.Add("ProjectTargetPlatformEditor");
}
}
}
}