Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Private/SAddContentDialog.cpp
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

34 lines
751 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SAddContentDialog.h"
#include "Widgets/Layout/SBorder.h"
#include "Styling/AppStyle.h"
#include "SAddContentWidget.h"
#define LOCTEXT_NAMESPACE "AddContentDialog"
void SAddContentDialog::Construct(const FArguments& InArgs)
{
SWindow::Construct(SWindow::FArguments()
.Title(LOCTEXT("AddContentDialogTitle", "Add Content to the Project"))
.SizingRule(ESizingRule::UserSized)
.ClientSize(FVector2D(900, 500))
.SupportsMinimize(false)
.SupportsMaximize(false)
[
SNew(SBorder)
.BorderImage(FAppStyle::GetBrush("Brushes.Panel"))
.Padding(FMargin(10,0))
[
SNew(SAddContentWidget)
]
]);
}
SAddContentDialog::~SAddContentDialog()
{
}
#undef LOCTEXT_NAMESPACE