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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bbfa7b024eebc9b601cc057e984e5fd992ced3f7
UnrealEngineUWP/Engine/Source/Developer/Virtualization
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paul chipchase 37e4459527 Move the critical section from a member of FVirtualizationManager to FDebugValues as it for debugging functionality only.
#rb trivial
#rnx
#preflight 6278c5c06b2685c9fc26a43f

[CL 20100357 by paul chipchase in ue5-main branch]
2022-05-09 03:53:57 -04:00
..
Private
Move the critical section from a member of FVirtualizationManager to FDebugValues as it for debugging functionality only.
2022-05-09 03:53:57 -04:00
Public
When virtualizing payloads we now load the payloads from disk on demand rather than all at once. This allows us to avoid memory spikes when virtualizing large amounts of data.
2022-05-04 08:58:50 -04:00
Virtualization.Build.cs
Give improved error messages to the user if the source control asset virtualization backend fails to connect.
2022-01-18 04:50:38 -05:00
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