Files
UnrealEngineUWP/Engine/Source/Developer/ShaderPreprocessor/Public/ShaderPreprocessor.h
Marc Audy 11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00

39 lines
1.3 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ShaderCore.h"
struct FShaderCompilerInput;
struct FShaderCompilerOutput;
/** Governs the behavior for adding shader defines to the preprocessed source. Can be helpful for the debugging, but makes the source unique
which can prevent efficient caching.
*/
enum class EDumpShaderDefines : uint8
{
/** Will not be dumped unless Input.DumpDebugInfoPath is set */
DontCare,
/** No defines */
DontIncludeDefines,
/** Defines will be added in the comments */
AlwaysIncludeDefines
};
/**
* Preprocess a shader.
* @param OutPreprocessedShader - Upon return contains the preprocessed source code.
* @param ShaderOutput - ShaderOutput to which errors can be added.
* @param ShaderInput - The shader compiler input.
* @param AdditionalDefines - Additional defines with which to preprocess the shader.
* @param bShaderDumpDefinesAsCommentedCode - Whether to add shader definitions as comments.
* @returns true if the shader is preprocessed without error.
*/
extern SHADERPREPROCESSOR_API bool PreprocessShader(
FString& OutPreprocessedShader,
FShaderCompilerOutput& ShaderOutput,
const FShaderCompilerInput& ShaderInput,
const FShaderCompilerDefinitions& AdditionalDefines,
EDumpShaderDefines DefinesPolicy = EDumpShaderDefines::DontCare);