Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_SpringBone.cpp
Mikolaj Sieluzycki bbcea54981 #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00

51 lines
1.8 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimGraphNode_SpringBone.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_SpringBone
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_SpringBone::UAnimGraphNode_SpringBone(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FText UAnimGraphNode_SpringBone::GetControllerDescription() const
{
return LOCTEXT("SpringController", "Spring controller");
}
FString UAnimGraphNode_SpringBone::GetTooltip() const
{
return LOCTEXT("AnimGraphNode_SpringBone_Tooltip", "The Spring Controller applies a spring solver that can be used to limit how far a bone can stretch from its reference pose position and apply a force in the opposite direction.").ToString();
}
FText UAnimGraphNode_SpringBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
FFormatNamedArguments Args;
Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
Args.Add(TEXT("BoneName"), FText::FromName(Node.SpringBone.BoneName));
if(TitleType == ENodeTitleType::ListView)
{
return FText::Format(LOCTEXT("AnimGraphNode_SpringBone_Title", "{ControllerDescription} - Bone: {BoneName}"), Args);
}
else
{
return FText::Format(LOCTEXT("AnimGraphNode_SpringBone_Title", "{ControllerDescription}\nBone: {BoneName}"), Args);
}
}
FString UAnimGraphNode_SpringBone::GetNodeNativeTitle(ENodeTitleType::Type TitleType) const
{
// Do not setup this function for localization, intentionally left unlocalized!
FString Result = GetControllerDescription().ToString();
Result += (TitleType == ENodeTitleType::ListView) ? TEXT(" - ") : TEXT("\n");
Result += FString::Printf(TEXT("Bone: %s"), *Node.SpringBone.BoneName.ToString());
return Result;
}
#undef LOCTEXT_NAMESPACE