Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ApplyAdditive.cpp
Mikolaj Sieluzycki bbcea54981 #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00

41 lines
1.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "GraphEditorActions.h"
#include "ScopedTransaction.h"
#include "AnimGraphNode_ApplyAdditive.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ApplyAdditive
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_ApplyAdditive::UAnimGraphNode_ApplyAdditive(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FLinearColor UAnimGraphNode_ApplyAdditive::GetNodeTitleColor() const
{
return FLinearColor(0.75f, 0.75f, 0.75f);
}
FString UAnimGraphNode_ApplyAdditive::GetTooltip() const
{
return LOCTEXT("AnimGraphNode_ApplyAdditive_Tooltip", "Apply additive animation to normal pose").ToString();
}
FText UAnimGraphNode_ApplyAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_ApplyAdditive_Title", "Apply Additive");
}
FString UAnimGraphNode_ApplyAdditive::GetNodeCategory() const
{
return TEXT("Blends");
//@TODO: TEXT("Apply additive to normal pose"), TEXT("Apply additive pose"));
}
#undef LOCTEXT_NAMESPACE