You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- The mirage specific code is disabled behind the define UE_USE_VIRTUALBULKDATA, this means that some code paths in Texture/Mesh are much more complex than they need to be as we support both old and new paths. Once the system has been turned on and confirmed to cause no issues then this will be stripped out. - SavePackageUtilities.cpp, SavePackage.cpp and SavePackage2.cpp are editgrates rather than integrations as those files have changes in DevCooker that we don't want to bring over immediately. - Also includes a prototype system for storing bulkdata in a sidecar file in the workspace domain rather than in the .uasset/.umap file which although has been discontinued as part of mirage, will have applications for future work for non-virtualized projects and/or text based assets. #rb Patrick.Finegan (all changes have been reviewed when submitted to Dev-Cooker) #tests Cooking and running ShooterGame/Frosty and other sample programs using megascan assets #rnx #preflight 608be50d870cf400013ff99d [CL 16167285 by paul chipchase in ue5-main branch]
22 lines
665 B
C#
22 lines
665 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
using System.IO;
|
|
|
|
public class Virtualization : ModuleRules
|
|
{
|
|
public Virtualization(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateDependencyModuleNames.Add("Core");
|
|
|
|
// Remove this when we move the rest of the Virtualization code to this module
|
|
PrivateDependencyModuleNames.Add("CoreUObject");
|
|
|
|
// Dependencies for the Jupiter service backend
|
|
PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json", "SourceControl" });
|
|
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
|
|
}
|
|
}
|