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bbc1c87e684d73ffa42fc5da2ee53612d1aeb23b
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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aurel cordonnier 8eebe8841f Merge UE5/RET @ 16305968 to UE5/Main
This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937

[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
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Private
Merge UE5/RET @ 16305968 to UE5/Main
2021-05-12 18:10:03 -04:00
Public
TextureFormatOodle : expose compress effort level as a config param
2021-04-21 16:43:56 -04:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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