Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/DynamicMesh.Build.cs
semion piskarev b999806285 MeshModelingTools: Add DynamicMesh provider/committer interfaces and update existing targets to support them. Move interface target files.
#rb Lonnie.Li
#rnx
#jira none

[CL 16315070 by semion piskarev in ue5-main branch]
2021-05-13 13:22:55 -04:00

37 lines
729 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DynamicMesh : ModuleRules
{
public DynamicMesh(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// For GPUSkinPublicDefs.h
PublicIncludePaths.Add("Runtime/Engine/Public");
PublicIncludePathModuleNames.AddRange(
new string[] {
"AnimationCore", // For the BoneWeights.h include
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"GeometricObjects",
"GeometryAlgorithms"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Eigen"
}
);
}
}