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- Skeletal mesh factory now merge the payloadkey with the globaltransform to have a unique identifier to retrieve the payload result. - Interchange fbx translator: triangulate all meshes before parsing the scene. This avoid bad pointer in case the fbx sdk triangulation re-assign the mesh resource. - Interchange fbx translator: node with FbxNodeAttribute::eNull will not be consider a joint if there is no joint(FbxNodeAttribute::eSkeleton) in the parent hierarchy. - Interchange fbx translator: the result payloads key for mesh now also merge the payloadkey with the globaltransform to have a unique identifier to retrieve the payload result. Note this cl cannot go in 5.3 because some header have change. #jira UE-194602 #rb jeanluc.corenthin #rnx [CL 27832189 by alexis matte in ue5-main branch]