Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/WindowsTargetPlatform.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

45 lines
912 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WindowsTargetPlatform : ModuleRules
{
public WindowsTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"AudioPlatformConfiguration",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"AudioPlatformConfiguration"
}
);
// compile with Engine
if (Target.bCompileAgainstEngine)
{
PublicIncludePathModuleNames.Add("Engine");
PrivateDependencyModuleNames.AddRange( new string[] {
"Engine",
"RHI",
"CookedEditor",
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
}
}