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UnrealEngineUWP
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ScreenShotComparison
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christopher fiala
9942c169c2
Add the ViewRectOffset "test variant" to all screenshot functional tests. When a test variant is enabled, the test will take two screenshots, one in the base configuration, and one in the variant configuration, and fail if both are not similar to the ground truth. The ViewRectOffset variant will be enabled if "Support Stereo Test Variants" is checked on the functional test actor (TRUE by default) and the CVar r.EnableStereoScreenshotTestVariants is set to 1. The CVar is 0 by default for the time being, so there should be no changes to ET unless it is manually set to true.
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#jira UE-194361 #rb david.harvey [CL 29341539 by christopher fiala in ue5-main branch]
2023-11-01 20:00:13 -04:00
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Private
Add the ViewRectOffset "test variant" to all screenshot functional tests. When a test variant is enabled, the test will take two screenshots, one in the base configuration, and one in the variant configuration, and fail if both are not similar to the ground truth. The ViewRectOffset variant will be enabled if "Support Stereo Test Variants" is checked on the functional test actor (TRUE by default) and the CVar r.EnableStereoScreenshotTestVariants is set to 1. The CVar is 0 by default for the time being, so there should be no changes to ET unless it is manually set to true.
2023-11-01 20:00:13 -04:00
Public
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ScreenShotComparison.Build.cs
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