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* Added an option to be able to consider the paint layer's hardness parameter when using the erosion tool. Set to false by default because this used to be misleading for users * Set hardness to 0 by default for landscape layer info assets (for the same reason as above) * Added several missing tooltips * Added support for double-clicking on a paint layer thumbnail to open the corresponding landscape layer info asset #rb chris.tchou [CL 28185367 by jonathan bard in ue5-main branch]
984 lines
45 KiB
INI
984 lines
45 KiB
INI
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; -------------------------------------------------------------------------------------------------
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; IMPORTANT: EditorPerProjectUserSettings.ini has special behavior!
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;
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; This .ini file contains the defaults for many editor and engine "preferences". These preferences
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; are saved to an EditorPerProjectUserSettings.ini file in the user's /<Game>/Saved/Config/ directory.
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;
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; If you change the default for a preference in here, that change will *NOT* automatically
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; propagate to users who already have saved preferences. The idea is that we must preserve
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; their existing settings and never want to clobber entries in that file.
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;
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; If you add a new preference, the new key and value *WILL* be propagated to the user's
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; EditorPerProjectUserSettings.ini file. After we load the user's existing settings, we'll merge in
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; any missing keys and values that are present in these defaults.
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;
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; One easy technique for forcing a "reset" of an already-existing preference is to simply
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; rename the variable for that preference. The config system will treat it as a newly-added
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; key and will propagate the change to existing users' preferences.
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; -------------------------------------------------------------------------------------------------
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[/Script/UnrealEd.EditorPerProjectUserSettings]
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bEnableOutputLogClearOnPIE=False
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; True if WASD keys should be remapped to flight controls while the right mouse button is held down
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AllowFlightCameraToRemapKeys=True
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;If this is true, the user will not be asked to fully load a package before saving or before creating a new object
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bSuppressFullyLoadPrompt=True
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; True if user should be allowed to select translucent objects in perspective viewports
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; NOTE: The reason we default this to true, even though it can be annoying, is that it can be a frustrating experience for new users to not be able to select a translucent object of interest, until they at least learn about this feature.
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bAllowSelectTranslucent=True
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; True if we should move actors to their appropriate grid volume levels immediately after most operations
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bUpdateActorsInGridLevelsImmediately=False
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; True if the memory/size data is displayed in the slate level browser
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bDisplayMemorySizeDataInLevelBrowser=False
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; True if we should automatically reimport animset assets when a change to source content is detected
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bAutoReimportAnimSets=False
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; Property Matrix
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PropertyMatrix_NumberOfPasteOperationsBeforeWarning=20
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; Blueprint Editor SCS Editor settings
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bSCSEditorShowGrid=true
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; Import
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bKeepFbxNamespace=False
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bShowImportDialogAtReimport=False
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; Export
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bKeepAttachHierarchy=true
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; UAT
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bGetAttentionOnUATCompletion=True
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; Misc
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HoverHighlightIntensity=0.000000
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bDisplayUIExtensionPoints=False
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bUseCurvesForDistributions=False
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bAutoloadCheckedOutPackages=False
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bAutomaticallyHotReloadNewClasses=True
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bDisplayEngineVersionInBadge=False
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[/Script/UnrealEd.FbxExportOption]
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FbxExportCompatibility=FBX_2013
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bASCII=false
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bForceFrontXAxis=false
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LevelOfDetail=True
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bExportMorphTargets=True
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Collision=True
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VertexColor=true
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MapSkeletalMotionToRoot=False
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[/Script/UnrealEd.EditorStyleSettings]
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; Whether to enable the Editor UI Layout configuration tools for the user
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bEnableUserEditorLayoutManagement=True
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; Applies a color vision deficiency filter to the entire editor
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ColorVisionDeficiencyPreviewType=NormalVision
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ColorVisionDeficiencySeverity=3
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; If true, all toolbars will use small icons without labels
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bUseSmallToolBarIcons=False
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;If true, Variables names in the script editor are displayed in a sanitized format
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bShowFriendlyNames=True
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;If true, the Editor Preferences and Project Settings menu entries in the main menu will be expanded with sub-menus for each settings section
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bExpandConfigurationMenus=False
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;If true, the Project section of the File menu will be shown
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bShowProjectMenus=True
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bShowLaunchMenus=True
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bShowAllAdvancedDetails=False
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; When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world. This is useful for debugging.
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bShowHiddenPropertiesWhilePlaying=False
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[/Script/OutputLog.OutputLogSettings]
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LogBackgroundColor=(R=0.015996,G=0.015996,B=0.015996,A=1.000000)
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LogSelectionBackgroundColor=(R=0.132868,G=0.132868,B=0.132868,A=1.000000)
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LogNormalColor=(R=0.72,G=0.72,B=0.72,A=1.000000)
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LogCommandColor=(R=0.033105,G=0.723055,B=0.033105,A=1.000000)
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LogWarningColor=(R=0.921875,G=0.691406,B=0.000000,A=1.000000)
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LogErrorColor=(R=1.000000,G=0.052083,B=0.060957,A=1.000000)
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LogFontSize=9
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[/Script/Levels.LevelBrowserSettings]
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; True if the actor count is displayed in the slate level browser
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bDisplayActorCount=True
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bDisplayLightmassSize=False
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bDisplayFileSize=False
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; True if Level Paths are displayed in the slate level browser
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bDisplayPaths=False
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bDisplayEditorOffset=False
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[/Script/SceneOutliner.ActorBrowsingModeSettings]
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; True when the Scene Outliner is hiding temporary/run-time Actors
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bHideTemporaryActors=False
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; True when the Scene Outliner is showing only Actors that exist in the current level
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bShowOnlyActorsInCurrentLevel=False
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; Scene Outliner Settings
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bShowOnlySelectedActors=False
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; Hide actor components
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bHideActorComponents=True
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; Hide level instance hierarchy
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bHideLevelInstanceHierarchy=False
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[/Script/UnrealEd.ClassViewerSettings]
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; Whether or not to display the hidden classes
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DisplayInternalClasses=False
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; How to filter the developer folder classes
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DeveloperFolderType=CVDT_CurrentUser
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[/Script/UnrealEd.SkeletalMeshEditorSettings]
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; Persona viewport default settings
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AnimPreviewFloorColor=(B=6,G=24,R=43,A=255)
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AnimPreviewSkyColor=(B=250,G=196,R=178,A=255)
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AnimPreviewSkyBrightness=0.250000
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AnimPreviewLightBrightness=1.000000
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AnimPreviewLightingDirection=(Pitch=320.000000,Yaw=290.000000,Roll=0.000000)
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AnimPreviewDirectionalColor=(B=253,G=253,R=253,A=255)
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[/Script/UnrealEd.EditorExperimentalSettings]
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; Epic Labs
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bWorldBrowser=False
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bBreakOnExceptions=False
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bToolbarCustomization=False
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bBehaviorTreeEditor=False
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bEnableFindAndReplaceReferences =False
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bExampleLayersAndBlends = True
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; Enabled by default now
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bEnableAsyncTextureCompilation=True
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bEnableAsyncStaticMeshCompilation=True
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bEnableAsyncSkinnedAssetCompilation=True
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bEnableAsyncSoundWaveCompilation=True
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; Cooking in the editor is disabled by default now; WorldPartition does not yet support it and we want to deprecate the mode in the future to reduce the number of code flows that have to be supported
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bDisableCookInEditor=true
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[/Script/UnrealEd.EditorLoadingSavingSettings]
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; True if we should automatically load a default level at start up
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LoadLevelAtStartup=ProjectDefault
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; True if we should automatically reimport textures when a change to source content is detected
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bAutoReimportTextures=False
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bAutoReimportCSV=False
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; Whether to mark blueprints dirty if they are automatically migrated during loads
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bDirtyMigratedBlueprints=False
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; Whether to automatically save after a time interval
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bAutoSaveEnable=True
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; Whether to automatically save maps during an autosave
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bAutoSaveMaps=True
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; Whether to automatically save content packages during an autosave
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bAutoSaveContent=True
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; The time interval after which to save
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AutoSaveTimeMinutes=10
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; The minimum number of seconds to wait after the last user interactions (with the editor) before auto-save can trigger.
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AutoSaveInteractionDelayInSeconds=15
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; The number of seconds warning before an autosave
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AutoSaveWarningInSeconds=10
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; Add the game directory by default
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+AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint=,Wildcards=((Wildcard="Localization/*")))
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; Whether to automatically prompt for SCC checkout on asset modification
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bPromptForCheckoutOnAssetModification=False
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; Source control
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bSCCAutoAddNewFiles=True
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; Tool to use for diffing text
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TextDiffToolPath=(FilePath="p4merge.exe")
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[/Script/UnrealEd.LevelEditorMiscSettings]
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; Auto apply lighting after it has been built
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bAutoApplyLightingEnable=true
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; If true, BSP will auto-update
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bBSPAutoUpdate=True
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; If true, the Pivot Offset for BSP will automatically move to stay centered on its vertices
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bAutoMoveBSPPivotOffset=False
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; If true, Navigation will auto-update
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bNavigationAutoUpdate=True
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; If true, Replaces respects the scale of the original actor. If false, Replace sets the scale to 1.0
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bReplaceRespectsScale=True
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; If false, references are not checked on delete.
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bCheckReferencesOnDelete=True
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; If true audio will continue to play when the editor does not have focus
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bAllowBackgroundAudio=False
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; If true audio will be enabled in the editor. Does not affect PIE
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bEnableRealTimeAudio=False
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; Volume level for the editor
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EditorVolumeLevel=1.0
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; Enables audio feedback for certain operations in Unreal Editor, such as entering and exiting Play mode
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bEnableEditorSounds=True
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; The default level streaming class to use when adding new streaming levels
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DefaultLevelStreamingClass=Class'/Script/Engine.LevelStreamingDynamic'
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[/Script/UnrealEd.LevelEditorPlaySettings]
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PlayFromHerePlayerStartClassName=/Script/Engine.PlayerStartPIE
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EnableGameSound=True
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NewWindowWidth=1280
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NewWindowHeight=720
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CenterNewWindow=False
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StandaloneWindowWidth=1280
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StandaloneWindowHeight=720
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CenterStandaloneWindow=True
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ShowMouseControlLabel=True
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AutoRecompileBlueprints=True
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ShouldMinimizeEditorOnVRPIE=True
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; True if Play In Editor should only load currently-visible levels in PIE
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bOnlyLoadVisibleLevelsInPIE=False
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LastExecutedPlayModeLocation=PlayLocation_DefaultPlayerStart
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LastExecutedPlayModeType=PlayMode_InViewPort
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LastExecutedLaunchModeType=LaunchMode_OnDevice
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LastExecutedLaunchPlatform=
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; common screen resolutions for laptops
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+LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=true)
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; common screen resolutions for desktop monitors
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+MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=true)
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; common screen resolutions for mobile phones
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+PhoneScreenResolutions=(Description="Apple iPhone 5S",Width=320,Height=568,AspectRatio="~16:9",bCanSwapAspectRatio=true,ProfileName="iPhone5S")
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+PhoneScreenResolutions=(Description="Apple iPhone 6",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6")
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+PhoneScreenResolutions=(Description="Apple iPhone 6+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6Plus")
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+PhoneScreenResolutions=(Description="Apple iPhone 6S",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6S")
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+PhoneScreenResolutions=(Description="Apple iPhone 6S+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6SPlus")
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+PhoneScreenResolutions=(Description="Apple iPhone 7",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone7")
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+PhoneScreenResolutions=(Description="Apple iPhone 7+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone7Plus")
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+PhoneScreenResolutions=(Description="Apple iPhone 8",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone8")
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+PhoneScreenResolutions=(Description="Apple iPhone 8+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone8Plus")
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+PhoneScreenResolutions=(Description="Apple iPhone X",Width=375,Height=812,AspectRatio="19.5:9",bCanSwapAspectRatio=true,ProfileName="iPhoneX")
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+PhoneScreenResolutions=(Description="Apple iPhone XS",Width=375,Height=812,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXS")
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+PhoneScreenResolutions=(Description="Apple iPhone XS Max",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXSMax")
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+PhoneScreenResolutions=(Description="Apple iPhone XR",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXR")
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+PhoneScreenResolutions=(Description="HTC One",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S4",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Low")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S6",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_T7xx")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S7",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S8 (Mali)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G71")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S8 (Adreno)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno5xx")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S9 (Adreno)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
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+PhoneScreenResolutions=(Description="Samsung Galaxy Note 9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S10 (Adreno)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno6xx")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S10 (Mali)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G76")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S10e (Adreno)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno6xx")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S10e (Mali)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G76")
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+PhoneScreenResolutions=(Description="Google Pixel",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Google Pixel XL",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Google Pixel 2",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Google Pixel 2 XL",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Google Pixel 3",Width=1080,Height=2160,AspectRatio="18:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Google Pixel 3 XL",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Razer Phone",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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; common screen resolutions for tablet devices
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+TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro3_129")
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+TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro2_129")
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+TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=true,ProfileName="iPadPro11")
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+TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro105")
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+TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro129")
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+TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro97")
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+TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPad6")
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+TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPad5")
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+TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadAir3")
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+TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadAir2")
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+TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadMini5")
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+TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadMini4")
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+TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
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+TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
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+TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
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+TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
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+TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=true)
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; common screen resolutions for television sets
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+TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=true)
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[/Script/UnrealEd.LevelEditorViewportSettings]
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; Use WASD flight camera controls by default
|
|
FlightCameraControlType=WASD_RMBOnly
|
|
; Ignore Ctrl key by default in the landscape/foliage editors
|
|
LandscapeEditorControlType=IgnoreCtrl
|
|
FoliageEditorControlType=IgnoreCtrl
|
|
; If true, moves the canvas and shows the mouse. If false, uses original camera movement
|
|
bPanMovesCanvas=True
|
|
; If true, zooms centering on the mouse position. If false, the zoom is around the center of the viewport
|
|
bCenterZoomAroundCursor=True
|
|
bAllowTranslateRotateZWidget=False
|
|
; If true, Clicking a BSP selects the brush and ctrl+shift+click selects the surface. If false, vice versa
|
|
bClickBSPSelectsBrush=True
|
|
;Mouse speed when dragging in viewport
|
|
CameraSpeed=4
|
|
;Scalar applied to perspective camera movement to increase movement range
|
|
CameraSpeedScalar=1.0f
|
|
;Mouse speed when using middle mouse scroll in viewport
|
|
MouseScrollCameraSpeed=5
|
|
MouseSensitivty=.2f
|
|
bInvertMouseLookYAxis=False
|
|
bInvertOrbitYAxis=False
|
|
bInvertMiddleMousePan=False
|
|
bInvertRightMouseDollyYAxis=False
|
|
; Whether to use mouse position as direct widget position
|
|
bUseAbsoluteTranslation=True
|
|
bLevelStreamingVolumePrevis=False
|
|
bUseUE3OrbitControls=False
|
|
bUseDistanceScaledCameraSpeed=False
|
|
bOrbitCameraAroundSelection=False
|
|
;Scroll gesture direction
|
|
ScrollGestureDirectionFor3DViewports=UseSystemSetting
|
|
ScrollGestureDirectionForOrthoViewports=UseSystemSetting
|
|
|
|
bUsePowerOf2SnapSize=False
|
|
|
|
; Enables joystick-based camera movement in 3D level editing viewports
|
|
bLevelEditorJoystickControls=True
|
|
|
|
.DecimalGridSizes=1
|
|
.DecimalGridSizes=5
|
|
.DecimalGridSizes=10
|
|
.DecimalGridSizes=50
|
|
.DecimalGridSizes=100
|
|
.DecimalGridSizes=500
|
|
.DecimalGridSizes=1000
|
|
.DecimalGridSizes=5000
|
|
.DecimalGridSizes=10000
|
|
|
|
.DecimalGridIntervals=10.000000
|
|
.DecimalGridIntervals=5.000000
|
|
.DecimalGridIntervals=10.000000
|
|
.DecimalGridIntervals=5.000000
|
|
.DecimalGridIntervals=10.000000
|
|
.DecimalGridIntervals=5.000000
|
|
.DecimalGridIntervals=10.000000
|
|
.DecimalGridIntervals=5.000000
|
|
.DecimalGridIntervals=10.000000
|
|
|
|
.Pow2GridSizes=1
|
|
.Pow2GridSizes=2
|
|
.Pow2GridSizes=4
|
|
.Pow2GridSizes=8
|
|
.Pow2GridSizes=16
|
|
.Pow2GridSizes=32
|
|
.Pow2GridSizes=64
|
|
.Pow2GridSizes=128
|
|
.Pow2GridSizes=256
|
|
.Pow2GridSizes=512
|
|
.Pow2GridSizes=1024
|
|
.Pow2GridSizes=2048
|
|
.Pow2GridSizes=4096
|
|
.Pow2GridSizes=8192
|
|
.Pow2GridIntervals=8
|
|
|
|
.CommonRotGridSizes=5
|
|
.CommonRotGridSizes=10
|
|
.CommonRotGridSizes=15
|
|
.CommonRotGridSizes=30
|
|
.CommonRotGridSizes=45
|
|
.CommonRotGridSizes=60
|
|
.CommonRotGridSizes=90
|
|
.CommonRotGridSizes=120
|
|
.DivisionsOf360RotGridSizes=2.8125
|
|
.DivisionsOf360RotGridSizes=5.625
|
|
.DivisionsOf360RotGridSizes=11.25
|
|
.DivisionsOf360RotGridSizes=22.5
|
|
|
|
.ScalingGridSizes=10
|
|
.ScalingGridSizes=1
|
|
.ScalingGridSizes=0.5
|
|
.ScalingGridSizes=0.25
|
|
.ScalingGridSizes=0.125
|
|
.ScalingGridSizes=0.1
|
|
.ScalingGridSizes=0.0625
|
|
.ScalingGridSizes=0.03125
|
|
|
|
GridEnabled=True
|
|
RotGridEnabled=True
|
|
SnapScaleEnabled=True
|
|
bSnapNewObjectsToFloor=True
|
|
; If enabled, use the old-style multiplicative/percentage scaling method instead of the new additive/fraction method
|
|
bUsePercentageBasedScaling=False
|
|
; If true actor snap will be enabled in the editor
|
|
bEnableActorSnap=False
|
|
; Actor snap scale for the editor
|
|
ActorSnapScale=1.0
|
|
; Actor snap distance setting for the editor
|
|
ActorSnapDistance=100.0
|
|
bSnapVertices=False
|
|
SnapDistance=10.000000
|
|
CurrentPosGridSize=2
|
|
CurrentRotGridSize=1
|
|
CurrentScalingGridSize=3
|
|
CurrentRotGridMode=GridMode_Common
|
|
|
|
;default to maintaining fov along y-axis
|
|
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
|
|
; Enables real-time hover feedback when mousing over objects in editor viewports
|
|
bEnableViewportHoverFeedback=False
|
|
; If enabled, selected objects will be highlighted with brackets in all modes rather than a special highlight color.
|
|
bHighlightWithBrackets=False
|
|
; If true all orthographic viewports are linked to the same position and move together
|
|
bUseLinkedOrthographicViewports=True
|
|
; If true, objects must be entirely encompassed by the selection box in ortho. viewports to be selected
|
|
bStrictBoxSelection=False
|
|
; True if viewport box selection also selects occluded objects, false if only objects with visible pixels are selected
|
|
bTransparentBoxSelection=False
|
|
; If enabled, selected objects will have an outline around them
|
|
bUseSelectionOutline=True
|
|
; Sets the intensity of the overlay displayed when an object is selected (defaults to be 0 so you can see the material of selected objects)
|
|
SelectionHighlightIntensity=0.0
|
|
; Sets the intensity of the overlay displayed when a BSP surface is selected (defaults to be 0 so you can see the material of selected objects)
|
|
BSPSelectionHighlightIntensity=0.2
|
|
; Enables the editor perspective camera to be dropped at the last PlayInViewport cam position
|
|
bEnableViewportCameraToUpdateFromPIV=True
|
|
; When enabled, selecting a camera actor will display a live 'picture in picture' preview from the camera's perspective within the current editor viewport. This can be used to easily tweak camera positioning, post-processing and other settings without having to possess the camera itself. This feature may reduce application performance when enabled. */
|
|
bPreviewSelectedCameras=True
|
|
; Affects the size of 'picture in picture' previews if they are enabled
|
|
CameraPreviewSize=5.0
|
|
; This distance is used to place actors which are dropped on nothing in the viewport
|
|
BackgroundDropDistance=768
|
|
; When enabled, simple stats that are enabled in level viewports are preserved between editor sessions
|
|
bSaveSimpleStats=False
|
|
|
|
|
|
[ColorPickerUI]
|
|
bAdvancedSectionExpanded=False
|
|
bSRGBEnabled=True
|
|
bWheelMode=True
|
|
|
|
|
|
[Undo]
|
|
; Size of Undo buffer in MB. Bigger number allows more Undo history especially when working with Landscape
|
|
UndoBufferSize=32
|
|
|
|
|
|
[PropertySettings]
|
|
ShowFriendlyPropertyNames=True
|
|
ExpandDistributions=false
|
|
|
|
[MRU]
|
|
|
|
|
|
[/Script/UnrealEd.MaterialEditorOptions]
|
|
bShowGrid=True
|
|
bShowBackground=False
|
|
bHideUnusedConnectorsSetting=False
|
|
bRealtimeMaterialViewport=True
|
|
bRealtimeExpressionViewport=False
|
|
bAlwaysRefreshAllPreviews=False
|
|
bLivePreviewUpdate=True
|
|
|
|
|
|
[UnEdViewport]
|
|
InterpEdPanInvert=False
|
|
|
|
|
|
[FEditorModeTools]
|
|
ShowWidget=True
|
|
CoordSystem=0
|
|
UseAbsoluteTranslation=True
|
|
AllowTranslateRotateZWidget=False
|
|
|
|
[LightingBuildOptions]
|
|
OnlyBuildSelectedActors=false
|
|
OnlyBuildCurrentLevel=false
|
|
OnlyBuildChanged=false
|
|
BuildBSP=true
|
|
BuildActors=true
|
|
QualityLevel=0
|
|
NumUnusedLocalCores=1
|
|
ShowLightingBuildInfo=false
|
|
|
|
[/Script/UnrealEd.PhysicsAssetEditorOptions]
|
|
AngularSnap=15.0
|
|
LinearSnap=2.0
|
|
bDrawContacts=false
|
|
FloorGap=25.0
|
|
GravScale=1.0
|
|
bPromptOnBoneDelete=true
|
|
PokeStrength=100.0
|
|
InteractionDistance=5000.0
|
|
bShowNamesInHierarchy=true
|
|
PokePauseTime=0.5
|
|
PokeBlendTime=0.5
|
|
ConstraintDrawSize=1.0
|
|
bShowConstraintsAsPoints=false
|
|
|
|
|
|
[/Script/UnrealEd.CurveEdOptions]
|
|
MinViewRange=0.01
|
|
MaxViewRange=1000000.0
|
|
BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412,A=1.0)
|
|
LabelColor=(R=0.4,G=0.4,B=0.4,A=1.0)
|
|
SelectedLabelColor=(R=0.6,G=0.4,B=0.1, A=1.0)
|
|
GridColor=(R=0.35,G=0.35,B=0.35,A=1.0)
|
|
GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373,A=1.0)
|
|
LabelBlockBkgColor=(R=0.25,G=0.25,B=0.25,A=1.0)
|
|
SelectedKeyColor=(R=1.0,G=1.0,B=0.0,A=1.0)
|
|
|
|
|
|
[/Script/UnrealEd.PersonaOptions]
|
|
bShowGrid=False
|
|
bHighlightOrigin=True
|
|
bShowSky=True
|
|
bShowFloor=True
|
|
GridSize=25
|
|
ViewModeType=2
|
|
ViewportBackgroundColor=(R=0.04,G=0.04,B=0.04)
|
|
ViewFOV=53.43
|
|
ShowMeshStats=1
|
|
|
|
|
|
[UnrealEd.UIEditorOptions]
|
|
WindowPosition=(X=256,Y=256,Width=1024,Height=768)
|
|
ViewportSashPosition=824
|
|
PropertyWindowSashPosition=568
|
|
ViewportGutterSize=0
|
|
VirtualSizeX=0
|
|
VirtualSizeY=0
|
|
bRenderViewportOutline=true
|
|
bRenderContainerOutline=true
|
|
bRenderSelectionOutline=true
|
|
bRenderSelectionHandles=true
|
|
bRenderPerWidgetSelectionOutline=true
|
|
GridSize=8
|
|
bSnapToGrid=true
|
|
mViewDrawGrid=true
|
|
bShowDockHandles=true
|
|
|
|
|
|
[/Script/UnrealEd.CascadeOptions]
|
|
bShowModuleDump=false
|
|
BackgroundColor=(B=25,G=20,R=20,A=0)
|
|
bUseSubMenus=true
|
|
bUseSpaceBarReset=false
|
|
bUseSpaceBarResetInLevel=true
|
|
Empty_Background=(B=25,G=20,R=20,A=0)
|
|
Emitter_Background=(B=25,G=20,R=20,A=0)
|
|
Emitter_Unselected=(B=0,G=100,R=255,A=0)
|
|
Emitter_Selected=(B=180,G=180,R=180,A=0)
|
|
ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0)
|
|
ModuleColor_General_Selected=(B=0,G=100,R=255,A=0)
|
|
ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0)
|
|
ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0)
|
|
ModuleColor_Beam_Unselected=(R=160,G=150,B=235)
|
|
ModuleColor_Beam_Selected=(R=255,G=100,B=0)
|
|
ModuleColor_Trail_Unselected=(R=130,G=235,B=170)
|
|
ModuleColor_Trail_Selected=(R=255,G=100,B=0)
|
|
ModuleColor_Spawn_Unselected=(R=200,G=100,B=100)
|
|
ModuleColor_Spawn_Selected=(R=255,G=50,B=50)
|
|
ModuleColor_Light_Unselected=(B=49,G=40,R=90)
|
|
ModuleColor_Light_Selected=(B=0,G=100,R=255)
|
|
ModuleColor_SubUV_Unselected=(B=49,G=90,R=40)
|
|
ModuleColor_SubUV_Selected=(B=100,G=200,R=50)
|
|
ModuleColor_Required_Unselected=(R=200,G=200,B=100)
|
|
ModuleColor_Required_Selected=(R=255,G=225,B=50)
|
|
ModuleColor_Event_Unselected=(R=64,G=64,B=255)
|
|
ModuleColor_Event_Selected=(R=0,G=0,B=255)
|
|
bShowGrid=false
|
|
GridColor_Hi=(R=0,G=100,B=255)
|
|
GridColor_Low=(R=0,G=100,B=255)
|
|
GridPerspectiveSize=1024
|
|
ShowPPFlags=0
|
|
bUseSlimCascadeDraw=true
|
|
SlimCascadeDrawHeight=24
|
|
bCenterCascadeModuleText=true
|
|
Cascade_MouseMoveThreshold=4
|
|
MotionModeRadius=150.0
|
|
|
|
|
|
[ContentBrowserFilter]
|
|
FavoriteTypes_1=Animation Sequence;Material Instances (Constant);Materials;Particle Systems;Skeletal Meshes;Sound Cues;Static Meshes;Textures;Blueprint
|
|
|
|
|
|
[FAutoPackageBackup]
|
|
Enabled=False
|
|
MaxAllowedSpaceInMB=250
|
|
BackupIntervalInMinutes=5
|
|
|
|
|
|
[/Script/UnrealEd.FbxImportUI]
|
|
bOverrideFullName=True
|
|
bCreatePhysicsAsset=True
|
|
bAutoComputeLodDistances=True
|
|
LodDistance0=0.0
|
|
LodDistance1=0.0
|
|
LodDistance2=0.0
|
|
LodDistance3=0.0
|
|
LodDistance4=0.0
|
|
LodDistance5=0.0
|
|
LodDistance6=0.0
|
|
LodDistance7=0.0
|
|
MinimumLodNumber=0
|
|
LodNumber=0
|
|
bImportAnimations=False
|
|
bImportMaterials=True
|
|
bImportTextures=True
|
|
|
|
[/Script/UnrealEd.FbxAssetImportData]
|
|
ImportTranslation=(X=0.0,Y=0.0,Z=0.0)
|
|
ImportRotation=(Pitch=0.0,Yaw=0.0,Roll=0.0)
|
|
ImportUniformScale=1.0
|
|
bConvertScene=True
|
|
bForceFrontXAxis=False
|
|
bConvertSceneUnit=False
|
|
|
|
[/Script/UnrealEd.FbxMeshImportData]
|
|
bTransformVertexToAbsolute=True
|
|
bBakePivotInVertex=False
|
|
bReorderMaterialToFbxOrder=True
|
|
bImportMeshLODs=False
|
|
NormalImportMethod=FBXNIM_ComputeNormals
|
|
NormalGenerationMethod=EFBXNormalGenerationMethod::MikkTSpace
|
|
bComputeWeightedNormals=True
|
|
|
|
[/Script/UnrealEd.FbxStaticMeshImportData]
|
|
StaticMeshLODGroup=""
|
|
VertexColorImportOption=EVertexColorImportOption::Ignore
|
|
VertexOverrideColor=(R=255,G=255,B=255,A=255)
|
|
bRemoveDegenerates=True
|
|
bBuildReversedIndexBuffer=True
|
|
bGenerateLightmapUVs=True
|
|
bOneConvexHullPerUCX=True
|
|
bAutoGenerateCollision=True
|
|
bCombineMeshes=False
|
|
; Override of the base class default value
|
|
NormalImportMethod=FBXNIM_ImportNormals
|
|
|
|
[/Script/UnrealEd.FbxSkeletalMeshImportData]
|
|
VertexColorImportOption=EVertexColorImportOption::Replace
|
|
VertexOverrideColor=(R=0,G=0,B=0,A=0)
|
|
bUpdateSkeletonReferencePose=False
|
|
bUseT0AsRefPose=False
|
|
bPreserveSmoothingGroups=True
|
|
bKeepSectionsSeparate=False
|
|
bImportMeshesInBoneHierarchy=True
|
|
bImportMorphTargets=False
|
|
ThresholdPosition=0.00002
|
|
ThresholdTangentNormal=0.00002
|
|
ThresholdUV=0.0009765625
|
|
MorphThresholdPosition=0.015
|
|
|
|
[/Script/UnrealEd.FbxAnimSequenceImportData]
|
|
bImportMeshesInBoneHierarchy=True
|
|
AnimationLength=FBXALIT_ExportedTime
|
|
FrameImportRange=(Min=0, Max=0)
|
|
bUseDefaultSampleRate=False
|
|
CustomSampleRate=0
|
|
bImportCustomAttribute=True
|
|
bDeleteExistingCustomAttributeCurves=False
|
|
bImportBoneTracks=True
|
|
bSetMaterialDriveParameterOnCustomAttribute=False
|
|
bRemoveRedundantKeys=True
|
|
bDeleteExistingMorphTargetCurves=False
|
|
bDoNotImportCurveWithZero=True
|
|
bPreserveLocalTransform=False
|
|
|
|
[/Script/UnrealEd.FbxTextureImportData]
|
|
bInvertNormalMaps=False
|
|
MaterialSearchLocation=EMaterialSearchLocation::Local
|
|
BaseMaterialName=""
|
|
BaseColorName=""
|
|
BaseDiffuseTextureName=""
|
|
BaseNormalTextureName=""
|
|
BaseEmissiveColorName=""
|
|
BaseEmmisiveTextureName=""
|
|
BaseSpecularTextureName=""
|
|
BaseOpacityTextureName=""
|
|
|
|
[SoundSettings]
|
|
ChirpSoundClasses=Dialog DialogMedium DialogLoud DialogDeafening
|
|
BatchProcessMatureNodeSoundClasses=Dialog Chatter
|
|
|
|
|
|
[EditorPreviewMesh]
|
|
; Preview static meshes used in the editor.
|
|
PreviewMeshNames="/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator"
|
|
|
|
|
|
[EditorLayout]
|
|
SlateMainFrameLayout=""
|
|
|
|
|
|
[LandscapeEdit]
|
|
ToolStrength=0.300000
|
|
WeightTargetValue=1.000000
|
|
bUseWeightTargetValue=False
|
|
BrushRadius=2048.000000
|
|
BrushComponentSize=1
|
|
BrushFalloff=0.500000
|
|
bUseClayBrush=False
|
|
AlphaBrushScale=0.500000
|
|
AlphaBrushRotation=0.000000
|
|
AlphaBrushPanU=0.500000
|
|
AlphaBrushPanV=0.500000
|
|
AlphaTextureName=/Engine/EditorLandscapeResources/DefaultAlphaTexture.DefaultAlphaTexture
|
|
AlphaTextureChannel=0
|
|
FlattenMode=0
|
|
bUseSlopeFlatten=False
|
|
bPickValuePerApply=False
|
|
ErodeThresh=64
|
|
ErodeIterationNum=28
|
|
ErodeSurfaceThickness=256
|
|
ErosionNoiseMode=2
|
|
ErosionNoiseScale=60.000000
|
|
bErosionUseLayerHardness=False
|
|
RainAmount=128
|
|
SedimentCapacity=0.300000
|
|
HErodeIterationNum=28
|
|
RainDistMode=0
|
|
RainDistScale=60.000000
|
|
HErosionDetailScale=0.010000
|
|
bHErosionDetailSmooth=True
|
|
NoiseMode=0
|
|
NoiseScale=128.000000
|
|
SmoothFilterKernelScale=1.000000
|
|
DetailScale=0.300000
|
|
bDetailSmooth=False
|
|
MaximumValueRadius=10000.000000
|
|
bSmoothGizmoBrush=True
|
|
PasteMode=0
|
|
ConvertMode=0
|
|
bApplyToAllTargets=True
|
|
|
|
|
|
[FoliageEdit]
|
|
Radius=512.000000
|
|
PaintDensity=0.500000
|
|
UnpaintDensity=0.000000
|
|
bFilterLandscape=True
|
|
bFilterStaticMesh=True
|
|
bFilterBSP=True
|
|
bFilterTranslucent=False
|
|
|
|
|
|
[MeshPaintEdit]
|
|
DefaultBrushRadius=128
|
|
|
|
|
|
[BlueprintSpawnNodes]
|
|
; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
|
|
+Node=(Class=/Script/Engine.Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class="/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:Do N" Key=N Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/BlueprintGraph.K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/BlueprintGraph.K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:Gate Key=G Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/BlueprintGraph.K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ForEachLoop Key=F Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:DoOnce Key=O Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.KismetArrayLibrary:Array_Get Key=A Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)
|
|
|
|
[DefaultEventNodes]
|
|
+Node=(TargetClass=/Script/Engine.Actor TargetEvent="ReceiveBeginPlay")
|
|
+Node=(TargetClass=/Script/Engine.Actor TargetEvent="ReceiveActorBeginOverlap")
|
|
+Node=(TargetClass=/Script/Engine.Actor TargetEvent="ReceiveTick")
|
|
+Node=(TargetClass=/Script/Engine.ActorComponent TargetEvent="ReceiveBeginPlay")
|
|
+Node=(TargetClass=/Script/Engine.ActorComponent TargetEvent="ReceiveTick")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayAbility TargetEvent="K2_ActivateAbility")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayAbility TargetEvent="K2_OnEndAbility")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_BurstLatent TargetEvent="OnBurst")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnApplication")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnLoopingStart")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnRecurring")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnRemoval")
|
|
+Node=(TargetClass=/Script/UMG.UserWidget TargetEvent="PreConstruct")
|
|
+Node=(TargetClass=/Script/UMG.UserWidget TargetEvent="Construct")
|
|
+Node=(TargetClass=/Script/UMG.UserWidget TargetEvent="Tick")
|
|
+Node=(TargetClass=/Script/Engine.AnimInstance TargetEvent="BlueprintUpdateAnimation")
|
|
+Node=(TargetClass=/Script/FunctionalTesting.FunctionalTest TargetEvent="ReceivePrepareTest")
|
|
+Node=(TargetClass=/Script/FunctionalTesting.FunctionalTest TargetEvent="ReceiveStartTest")
|
|
+Node=(TargetClass=/Script/FunctionalTesting.FunctionalTest TargetEvent="ReceiveTick")
|
|
+Node=(TargetClass=/Script/EditorTests.EditorUtilityTest TargetEvent="PrepareTest")
|
|
+Node=(TargetClass=/Script/EditorTests.EditorUtilityTest TargetEvent="StartTest")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnPreTick")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnTick")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnStartCapture")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnCaptureFrame")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnBeginFinalize")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnFinalize")
|
|
|
|
[MaterialEditorSpawnNodes]
|
|
+Node=(Class=/Script/Engine.MaterialExpressionAdd Key=A Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionBumpOffset Key=B Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionDivide Key=D Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionPower Key=E Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionMaterialFunctionCall Key=F Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionIf Key=I Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionLinearInterpolate Key=L Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionMultiply Key=M Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionNormalize Key=N Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionOneMinus Key=O Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionPanner Key=P Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionReflectionVectorWS Key=R Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionScalarParameter Key=S Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionTextureSample Key=T Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionTextureCoordinate Key=U Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionVectorParameter Key=V Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionConstant Key=One Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionConstant2Vector Key=Two Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionConstant3Vector Key=Three Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionConstant4Vector Key=Four Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionReroute Key=R Shift=true Ctrl=false Alt=false)
|
|
|
|
[WidgetTemplatesExpanded]
|
|
Common=True
|
|
|
|
[DetailCustomWidgetExpansion]
|
|
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers
|
|
|
|
[LevelSequenceEditor SequencerSettings]
|
|
bShowRangeSlider=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
ZeroPadFrames=4
|
|
bInfiniteKeyAreas=true
|
|
bAutoSetTrackDefaults=true
|
|
FrameNumberDisplayFormat=Frames
|
|
|
|
[TemplateSequenceEditor SequencerSettings]
|
|
bShowRangeSlider=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
ZeroPadFrames=4
|
|
bInfiniteKeyAreas=true
|
|
bAutoSetTrackDefaults=true
|
|
FrameNumberDisplayFormat=Frames
|
|
|
|
[TakeRecorderSequenceEditor SequencerSettings]
|
|
bShowRangeSlider=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
ZeroPadFrames=4
|
|
bInfiniteKeyAreas=true
|
|
bAutoSetTrackDefaults=true
|
|
FrameNumberDisplayFormat=NonDropFrameTimecode
|
|
bAutoScrollEnabled=true
|
|
bCleanPlaybackMode=false
|
|
|
|
[EmbeddedActorSequenceEditor SequencerSettings]
|
|
bShowRangeSlider=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
ZeroPadFrames=4
|
|
bInfiniteKeyAreas=true
|
|
bAutoSetTrackDefaults=true
|
|
bCompileDirectorOnEvaluate=false
|
|
|
|
[NiagaraSequenceEditor SequencerSettings]
|
|
bAutoScrollEnabled=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
bKeepCursorInPlayRange=false
|
|
bShowRangeSlider=true
|
|
LoopMode=SLM_Loop
|
|
bCleanPlaybackMode=false
|
|
bShowLayerBars=false
|
|
|
|
[DaySequenceEditor SequencerSettings]
|
|
bShowRangeSlider=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
ZeroPadFrames=4
|
|
bInfiniteKeyAreas=true
|
|
bAutoSetTrackDefaults=true
|
|
FrameNumberDisplayFormat=Frames
|
|
|
|
[/Script/LevelSequenceEditor.LevelSequenceEditorSettings]
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))
|
|
+TrackSettings=(MatchingActorClass=/Script/UsdStage.UsdStageActor,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="",PropertyPath="Time")))
|
|
|
|
[/Script/LevelSequenceEditor.TakeRecorderEditorSettings]
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))
|
|
|
|
[/Script/DaySequenceEditor.DaySequenceEditorSettings]
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))
|
|
+TrackSettings=(MatchingActorClass=/Script/DaySequence.DaySequenceActor,DefaultPropertyTracks=((ComponentPath="Sun",PropertyPath="RelativeRotation"),(ComponentPath="Sun",PropertyPath="LightColor"),(ComponentPath="Sun",PropertyPath="Intensity"),(ComponentPath="SkyLight",PropertyPath="LightColor"),(ComponentPath="SkyLight",PropertyPath="Intensity")))
|
|
|
|
[/Script/MovieSceneTools.MovieSceneToolsProjectSettings]
|
|
+FbxSettings=(FbxPropertyName="FieldOfView", PropertyPath=(ComponentName="CameraComponent",PropertyName="FieldOfView"))
|
|
+FbxSettings=(FbxPropertyName="FocalLength", PropertyPath=(ComponentName="CameraComponent",PropertyName="CurrentFocalLength"))
|
|
+FbxSettings=(FbxPropertyName="FocusDistance", PropertyPath=(ComponentName="CameraComponent",PropertyName="FocusSettings.ManualFocusDistance"))
|
|
|
|
[/Script/SpeedTreeImporter.SpeedTreeImportData]
|
|
TreeScale=30.48
|
|
ImportGeometryType=IGT_3D
|
|
LODType=ILT_PaintedFoliage
|
|
IncludeCollision=false
|
|
MakeMaterialsCheck=false
|
|
IncludeNormalMapCheck=false
|
|
IncludeDetailMapCheck=false
|
|
IncludeSpecularMapCheck=false
|
|
IncludeBranchSeamSmoothing=false
|
|
IncludeSpeedTreeAO=false
|
|
IncludeColorAdjustment=false
|
|
IncludeVertexProcessingCheck=false
|
|
IncludeWindCheck=false
|
|
IncludeSmoothLODCheck=false
|
|
|
|
[/Script/MeshPaint.MeshPaintSettings]
|
|
VertexPreviewSize=6
|
|
|
|
[/Script/UndoHistory.UndoHistorySettings]
|
|
bShowTransactionDetails=false
|
|
|
|
[/Script/LiveCoding.LiveCodingSettings]
|
|
Startup=AutomaticButHidden
|
|
bEnabled=False
|
|
bEnableReinstancing=True
|
|
bAutomaticallyCompileNewClasses=True
|
|
|
|
[/Script/AssetManagerEditor.ReferenceViewerSettings]
|
|
bLimitSearchDepth=True
|
|
bIsShowReferencers=True
|
|
MaxSearchReferencerDepth=1
|
|
bIsShowDependencies=True
|
|
MaxSearchDependencyDepth=1
|
|
bLimitSearchBreadth=True
|
|
MaxSearchBreadth=20
|
|
bIsShowSoftReferences=True
|
|
bIsShowHardReferences=True
|
|
bIsShowEditorOnlyReferences=True
|
|
bIsShowManagementReferences=False
|
|
bIsShowSearchableNames=False
|
|
bIsShowCodePackages=False
|
|
bIsShowDuplicates=True
|
|
bIsShowFilteredPackagesOnly=False
|
|
bIsCompactMode=False
|
|
bIsShowPath=False
|
|
bFiltersEnabled=True
|
|
bAutoUpdateFilters=False
|
|
|
|
|
|
[/Script/BlueprintHeaderView.BlueprintHeaderViewSettings]
|
|
SyntaxColors=(Comment=(R=0.258183,G=0.539479,B=0.068478,A=1.000000),Error=(R=0.863157,G=0.035601,B=0.035601,A=1.000000),Macro=(R=0.356400,G=0.040915,B=0.520996,A=1.000000),Typename=(R=0.000000,G=0.300000,B=0.300000,A=1.000000),Identifier=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Keyword=(R=0.019382,G=0.496933,B=1.000000,A=1.000000))
|
|
FontSize=9
|
|
SelectionColor=(R=0.051269,G=0.095307,B=0.158961,A=1.000000)
|
|
SortMethod=None
|