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UnrealEngineUWP/Engine/Source/ThirdParty/coremod/LibxmpCoreModPlayer.tps
Zachary EdgertonJones 65c25a0912 Adding third party software tracking, first pass
[CL 2482042 by Zachary EdgertonJones in Main branch]
2015-03-17 15:42:32 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Libxmp Core Mod Player v4.2</Name>
<Location>//depot/UE4/Engine/Source/ThirdParty/coremod/</Location>
<Date>2014-12-23T15:16:42.9157128-05:00</Date>
<Function>Plays audio .mod, .it, and XM files… its a self-contained music sequencer and sample playback engine for playing back generative music files</Function>
<Justification>It will be a nice plugin to provide as an additional option for playing back audio in UE4</Justification>
<Platforms>
<Platform>PC</Platform>
<Platform>Mac</Platform>
<Platform>Xbox One</Platform>
<Platform>Playstation 4</Platform>
<Platform>Android</Platform>
<Platform>iOS</Platform>
<Platform>HTML 5</Platform>
<Platform>Windows 8</Platform>
<Platform>Linux</Platform>
</Platforms>
<Products>
<Product>UDK4</Product>
<Product>UE4</Product>
<Product>Unreal Tournament</Product>
<Product>Fortnite</Product>
</Products>
<TpsType>lib</TpsType>
<Eula />
<RedistributeTo />
<Redistribute>false</Redistribute>
<IsSourceAvailable>false</IsSourceAvailable>
<NoticeType>None</NoticeType>
<Notification />
<LicenseFolder />
</TpsData>