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- The entire editor can now be compiled using Clang on Windows. It also runs (as long as you use the MSVC linker.) - Use UEBuildWindows.bCompileWithClang=true to help test Clang support - Most UE4 programs can now be compiled using Clang on Windows, and linked using the Clang linker on Windows - Many C++ syntax fixes to resolve Clang errors and warnings when on Windows - Clang on Windows now supports PCH files properly (but not "shared" PCHs, yet.) - Hacked the DirectX XAudio2 headers slightly to work around a macro pasting bug in Clang [CL 2494439 by Mike Fricker in Main branch]