Files
UnrealEngineUWP/Engine/Source/ThirdParty/Windows/DirectSound/DirectSound.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

31 lines
713 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DirectSound : ModuleRules
{
public DirectSound(TargetInfo Target)
{
Type = ModuleType.External;
string DirectXSDKDir = UEBuildConfiguration.UEThirdPartySourceDirectory + "Windows/DirectX";
PublicSystemIncludePaths.Add( DirectXSDKDir + "/include");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicLibraryPaths.Add( DirectXSDKDir + "/Lib/x64");
}
else if (Target.Platform == UnrealTargetPlatform.Win32)
{
PublicLibraryPaths.Add( DirectXSDKDir + "/Lib/x86");
}
PublicAdditionalLibraries.AddRange(
new string[] {
"dxguid.lib",
"dsound.lib"
}
);
}
}