Files
UnrealEngineUWP/Engine/Source/ThirdParty/WebSockets/WebSockets.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

26 lines
907 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WebSockets : ModuleRules
{
public WebSockets(TargetInfo Target)
{
Type = ModuleType.External;
string WebsocketPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "WebSockets/libwebsockets/";
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicIncludePaths.Add(WebsocketPath + "include/");
PublicLibraryPaths.Add(WebsocketPath + "lib/x64/" + WindowsPlatform.GetVisualStudioCompilerVersionName() + "/");
PublicAdditionalLibraries.Add("websockets_static.lib");
}
else if ( Target.Platform == UnrealTargetPlatform.Mac)
{
PublicIncludePaths.Add(WebsocketPath + "include/");
PublicAdditionalLibraries.Add(WebsocketPath + "lib/Mac/libwebsockets.a");
}
}
}