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- x86_64 libs built against glibc 2.12.2. - ARM libs built against 2.13.1. - CMakeLists.txt contributed by salamanderrake. [CL 2479400 by Dmitry Rekman in Main branch]
109 lines
4.0 KiB
C#
109 lines
4.0 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class SpeedTree : ModuleRules
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{
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public SpeedTree(TargetInfo Target)
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{
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Type = ModuleType.External;
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var bPlatformAllowed = ((Target.Platform == UnrealTargetPlatform.Win32) ||
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(Target.Platform == UnrealTargetPlatform.Win64) ||
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(Target.Platform == UnrealTargetPlatform.Mac) || (Target.Platform == UnrealTargetPlatform.Linux));
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if (bPlatformAllowed &&
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UEBuildConfiguration.bCompileSpeedTree)
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{
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Definitions.Add("WITH_SPEEDTREE=1");
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Definitions.Add("SPEEDTREE_KEY=INSERT_KEY_HERE");
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string SpeedTreePath = UEBuildConfiguration.UEThirdPartySourceDirectory + "SpeedTree/SpeedTreeSDK-v7.0/";
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PublicIncludePaths.Add(SpeedTreePath + "Include");
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2013)
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{
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PublicLibraryPaths.Add(SpeedTreePath + "Lib/Windows/VC12.x64");
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if (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT)
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC12_MTDLL64_Static_d.lib");
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}
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else
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC12_MTDLL64_Static.lib");
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}
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}
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else if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2012)
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{
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PublicLibraryPaths.Add(SpeedTreePath + "Lib/Windows/VC11.x64");
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if (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT)
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC11_MTDLL64_Static_d.lib");
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}
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else
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC11_MTDLL64_Static.lib");
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}
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Win32)
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{
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if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2013)
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{
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PublicLibraryPaths.Add(SpeedTreePath + "Lib/Windows/VC12");
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if (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT)
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC12_MTDLL_Static_d.lib");
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}
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else
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC12_MTDLL_Static.lib");
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}
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}
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else if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2012)
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{
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PublicLibraryPaths.Add(SpeedTreePath + "Lib/Windows/VC11");
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if (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT)
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC11_MTDLL_Static_d.lib");
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}
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else
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{
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PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC11_MTDLL_Static.lib");
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}
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicLibraryPaths.Add(SpeedTreePath + "Lib/MacOSX");
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if (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT)
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{
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PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/MacOSX/Debug/libSpeedTreeCore.a");
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}
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else
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{
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PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/MacOSX/Release/libSpeedTreeCore.a");
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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if (Target.IsMonolithic)
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{
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PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/Linux/" + Target.Architecture + "/Release/libSpeedTreeCore.a");
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}
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else
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{
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PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/Linux/" + Target.Architecture + "/Release/libSpeedTreeCore_fPIC.a");
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}
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}
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}
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}
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}
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