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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class OpenSSL : ModuleRules
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{
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public OpenSSL(TargetInfo Target)
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{
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Type = ModuleType.External;
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string LibFolder = "lib/";
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string LibPrefix = "";
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string LibPostfixAndExt = (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT) ? "d." : ".";
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string OpenSSLPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "OpenSSL/1.0.1g/";
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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LibPostfixAndExt = ".a";
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LibFolder += "Mac/";
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LibPrefix = OpenSSLPath + LibFolder;
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PublicIncludePaths.Add(OpenSSLPath + "include");
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PublicLibraryPaths.Add(OpenSSLPath + LibFolder);
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PublicAdditionalLibraries.Add(LibPrefix + "libssl" + LibPostfixAndExt);
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PublicAdditionalLibraries.Add(LibPrefix + "libcrypto" + LibPostfixAndExt);
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}
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else
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{
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicIncludePaths.Add(OpenSSLPath + "include");
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LibFolder += "Win64/VS2013/";
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LibPostfixAndExt += "lib";
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PublicLibraryPaths.Add(OpenSSLPath + LibFolder);
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}
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PublicAdditionalLibraries.Add(LibPrefix + "libeay32" + LibPostfixAndExt);
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PublicAdditionalLibraries.Add(LibPrefix + "ssleay32" + LibPostfixAndExt);
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PublicDelayLoadDLLs.AddRange(
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new string[] {
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"libeay32.dll",
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"ssleay32.dll"
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}
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);
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}
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}
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} |