Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenGL/OpenGL.Build.cs
Michael Trepka 50b8cf94d9 Changed Mac windows to use CoreAnimation-layered views
#codereview Mark.Satterthwaite

[CL 2441582 by Michael Trepka in Main branch]
2015-02-11 09:55:32 -05:00

27 lines
700 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpenGL : ModuleRules
{
public OpenGL(TargetInfo Target)
{
Type = ModuleType.External;
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32))
{
PublicAdditionalLibraries.Add("opengl32.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalFrameworks.Add(new UEBuildFramework("OpenGL"));
PublicAdditionalFrameworks.Add(new UEBuildFramework("QuartzCore"));
}
else if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicAdditionalFrameworks.Add(new UEBuildFramework("OpenGLES"));
}
}
}