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UnrealEngineUWP/Engine/Source/ThirdParty/AMD/GPUPerfAPI/GPUPerfAPI.tps
Zachary EdgertonJones 107ef641f3 Adding third party software tracking, first pass
[CL 2482009 by Zachary EdgertonJones in Main branch]
2015-03-17 15:20:28 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>GPUPerfAPI</Name>
<Location>//depot/UE4/Engine/Source/ThirdParty/AMD/GPUPerfAPI/</Location>
<Date>2014-12-23T11:12:39.1764853-05:00</Date>
<Function>Headers to access AMDs public GPUPerfAPI interface</Function>
<Justification>GPU profiling</Justification>
<Platforms>
<Platform>PC</Platform>
</Platforms>
<Products>
<Product>UDK4</Product>
<Product>UE4</Product>
</Products>
<TpsType />
<Eula />
<RedistributeTo />
<Redistribute>false</Redistribute>
<IsSourceAvailable>false</IsSourceAvailable>
<NoticeType>None</NoticeType>
<Notification />
<LicenseFolder />
</TpsData>