Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/Private/WebBrowserSingleton.h
Carlos Cuello 6f1ac76399 [INTEGRATE] UE4-LauncherDev->UE4 integrate all up to cl 2475889
[CL 2478426 by Carlos Cuello in Main branch]
2015-03-13 08:26:18 -04:00

67 lines
1.4 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IWebBrowserSingleton.h"
#if WITH_CEF3
#if PLATFORM_WINDOWS
#include "AllowWindowsPlatformTypes.h"
#endif
#include "include/internal/cef_ptr.h"
#if PLATFORM_WINDOWS
#include "HideWindowsPlatformTypes.h"
#endif
#endif
class FWebBrowserApp;
class FWebBrowserHandler;
class FWebBrowserWindow;
/**
* Implementation of singleton class that takes care of general web browser tasks
*/
class FWebBrowserSingleton
: public IWebBrowserSingleton
, public FTickerObjectBase
{
public:
/** Default constructor. */
FWebBrowserSingleton();
/** Virtual destructor. */
virtual ~FWebBrowserSingleton();
/**
* Gets the Current Locale Code in the format CEF expects
*
* @return Locale code as either "xx" or "xx-YY"
*/
static FString GetCurrentLocaleCode();
public:
// IWebBrowserSingleton Interface
TSharedPtr<IWebBrowserWindow> CreateBrowserWindow(void* OSWindowHandle, FString InitialURL, uint32 Width, uint32 Height, bool bUseTransparency, TOptional<FString> ContentsToLoad = TOptional<FString>(), bool ShowErrorMessage = true) override;
public:
// FTickerObjectBase Interface
virtual bool Tick(float DeltaTime) override;
private:
#if WITH_CEF3
/** Pointer to the CEF App implementation */
CefRefPtr<FWebBrowserApp> WebBrowserApp;
/** List of currently existing browser windows */
TArray<TWeakPtr<FWebBrowserWindow>> WindowInterfaces;
#endif
};