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17 lines
497 B
C++
17 lines
497 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "Core.h"
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#include "ModuleManager.h"
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// Implement the modules
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IMPLEMENT_MODULE(FDefaultModuleImpl, UE4Game);
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// Variables referenced from Core, and usually declared by IMPLEMENT_PRIMARY_GAME_MODULE. Since UE4Game is game-agnostic, implement them here.
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#if IS_MONOLITHIC
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PER_MODULE_BOILERPLATE
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bool GIsGameAgnosticExe = true;
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TCHAR GInternalGameName[64] = TEXT("");
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IMPLEMENT_DEBUGGAME()
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IMPLEMENT_FOREIGN_ENGINE_DIR()
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#endif
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