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UnrealEngineUWP/Engine/Source/Runtime/UE4Game/Private/UE4Game.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

17 lines
497 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "Core.h"
#include "ModuleManager.h"
// Implement the modules
IMPLEMENT_MODULE(FDefaultModuleImpl, UE4Game);
// Variables referenced from Core, and usually declared by IMPLEMENT_PRIMARY_GAME_MODULE. Since UE4Game is game-agnostic, implement them here.
#if IS_MONOLITHIC
PER_MODULE_BOILERPLATE
bool GIsGameAgnosticExe = true;
TCHAR GInternalGameName[64] = TEXT("");
IMPLEMENT_DEBUGGAME()
IMPLEMENT_FOREIGN_ENGINE_DIR()
#endif