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29 lines
895 B
C++
29 lines
895 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ModuleInterface.h"
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class FWorkspaceItem;
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/**
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* The toolbox module is a lightweight UI for quickly summoning
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* development tools: profilers, widget inspector, etc.
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*/
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class IToolboxModule : public IModuleInterface
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{
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public:
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/**
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* Register spawners for tabs provided by IToolboxModule. Only the first call to this method has any effect.
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* Subsequent calls will be ignored until the module is reloaded.
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*
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* @param DebugToolsTabCategory Optional menu category for the debug tools tab.
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* @param ModulesTabCategory Optional menu category for the modules tab.
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*/
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virtual void RegisterSpawners(const TSharedPtr<FWorkspaceItem>& DebugToolsTabCategory, const TSharedPtr<FWorkspaceItem>& ModulesTabCategory) = 0;
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/** Open the toolbox tab, */
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virtual void SummonToolbox() = 0;
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};
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