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28 lines
721 B
C#
28 lines
721 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Sockets : ModuleRules
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{
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public Sockets(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
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PrivateIncludePaths.Add("Runtime/Sockets/Private");
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PrivateDependencyModuleNames.AddRange(new string[] { "Core", "SandboxFile" });
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Definitions.Add("SOCKETS_PACKAGE=1");
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if (!UEBuildConfiguration.bBuildRequiresCookedData)
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{
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DynamicallyLoadedModuleNames.Add("DerivedDataCache");
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}
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if ( Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32")
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{
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PrivateDependencyModuleNames.Add("HTML5Win32");
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}
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}
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}
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