Files
UnrealEngineUWP/Engine/Source/Runtime/Sockets/Sockets.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

28 lines
721 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Sockets : ModuleRules
{
public Sockets(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
PrivateIncludePaths.Add("Runtime/Sockets/Private");
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "SandboxFile" });
Definitions.Add("SOCKETS_PACKAGE=1");
if (!UEBuildConfiguration.bBuildRequiresCookedData)
{
DynamicallyLoadedModuleNames.Add("DerivedDataCache");
}
if ( Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32")
{
PrivateDependencyModuleNames.Add("HTML5Win32");
}
}
}