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- Do not honor -multihome unless valid.
- More getaddrinfo() errors to ignore + more accurate error reporting.
#codereview Peter.Knepley, Josh.Markiewicz
[CL 2466955 by Dmitry Rekman in Main branch]
157 lines
3.8 KiB
C++
157 lines
3.8 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "SocketsPrivatePCH.h"
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#include "SocketSubsystemLinux.h"
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#include "ModuleManager.h"
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#include <sys/ioctl.h>
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#include <net/if.h>
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FSocketSubsystemLinux* FSocketSubsystemLinux::SocketSingleton = NULL;
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FName CreateSocketSubsystem( FSocketSubsystemModule& SocketSubsystemModule )
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{
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FName SubsystemName(TEXT("LINUX"));
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// Create and register our singleton factor with the main online subsystem for easy access
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FSocketSubsystemLinux* SocketSubsystem = FSocketSubsystemLinux::Create();
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FString Error;
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if (SocketSubsystem->Init(Error))
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{
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SocketSubsystemModule.RegisterSocketSubsystem(SubsystemName, SocketSubsystem);
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return SubsystemName;
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}
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else
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{
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FSocketSubsystemLinux::Destroy();
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return NAME_None;
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}
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}
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void DestroySocketSubsystem( FSocketSubsystemModule& SocketSubsystemModule )
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{
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SocketSubsystemModule.UnregisterSocketSubsystem(FName(TEXT("LINUX")));
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FSocketSubsystemLinux::Destroy();
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}
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/**
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* Singleton interface for the Android socket subsystem
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* @return the only instance of the Android socket subsystem
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*/
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FSocketSubsystemLinux* FSocketSubsystemLinux::Create()
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{
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if (SocketSingleton == NULL)
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{
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SocketSingleton = new FSocketSubsystemLinux();
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}
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return SocketSingleton;
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}
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/**
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* Destroy the singleton Android socket subsystem
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*/
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void FSocketSubsystemLinux::Destroy()
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{
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if (SocketSingleton != NULL)
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{
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SocketSingleton->Shutdown();
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delete SocketSingleton;
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SocketSingleton = NULL;
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}
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}
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/**
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* Does Linux platform initialization of the sockets library
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*
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* @param Error a string that is filled with error information
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*
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* @return TRUE if initialized ok, FALSE otherwise
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*/
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bool FSocketSubsystemLinux::Init(FString& Error)
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{
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return true;
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}
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/**
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* Performs Android specific socket clean up
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*/
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void FSocketSubsystemLinux::Shutdown(void)
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{
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}
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/**
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* @return Whether the device has a properly configured network device or not
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*/
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bool FSocketSubsystemLinux::HasNetworkDevice()
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{
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// @TODO: implement
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return true;
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}
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TSharedRef<FInternetAddr> FSocketSubsystemLinux::GetLocalHostAddr(FOutputDevice& Out, bool& bCanBindAll)
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{
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// get parent address first
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TSharedRef<FInternetAddr> Addr = FSocketSubsystemBSD::GetLocalHostAddr(Out, bCanBindAll);
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// If the address is not a loopback one (or none), return it.
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uint32 ParentIp = 0;
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Addr->GetIp(ParentIp); // will return in host order
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if (ParentIp != 0 && (ParentIp & 0xff000000) != 0x7f000000)
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{
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return Addr;
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}
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// If superclass got the address from command line, honor that override
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TCHAR Home[256]=TEXT("");
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if (FParse::Value(FCommandLine::Get(),TEXT("MULTIHOME="),Home,ARRAY_COUNT(Home)))
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{
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TSharedRef<FInternetAddr> TempAddr = CreateInternetAddr();
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bool bIsValid = false;
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TempAddr->SetIp(Home, bIsValid);
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if (bIsValid)
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{
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return Addr;
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}
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}
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// we need to go deeper... (see http://unixhelp.ed.ac.uk/CGI/man-cgi?netdevice+7)
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int TempSocket = socket(PF_INET, SOCK_STREAM, 0);
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if (TempSocket)
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{
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ifreq IfReqs[8];
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ifconf IfConfig;
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FMemory::Memzero(IfConfig);
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IfConfig.ifc_req = IfReqs;
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IfConfig.ifc_len = sizeof(IfReqs);
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int Result = ioctl(TempSocket, SIOCGIFCONF, &IfConfig);
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if (Result == 0)
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{
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for (int32 IdxReq = 0; IdxReq < ARRAY_COUNT(IfReqs); ++IdxReq)
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{
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// grab the first non-loobpack one which is up
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int ResultFlags = ioctl(TempSocket, SIOCGIFFLAGS, &IfReqs[IdxReq]);
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if (ResultFlags == 0 &&
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(IfReqs[IdxReq].ifr_flags & IFF_UP) &&
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(IfReqs[IdxReq].ifr_flags & IFF_LOOPBACK) == 0)
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{
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int32 NetworkAddr = reinterpret_cast<sockaddr_in *>(&IfReqs[IdxReq].ifr_addr)->sin_addr.s_addr;
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Addr->SetIp(ntohl(NetworkAddr));
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break;
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}
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}
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}
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else
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{
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int ErrNo = errno;
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UE_LOG(LogSockets, Warning, TEXT("ioctl( ,SIOGCIFCONF, ) failed, errno=%d (%s)"), ErrNo, ANSI_TO_TCHAR(strerror(ErrNo)));
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}
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close(TempSocket);
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}
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return Addr;
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}
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