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55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SlateCore : ModuleRules
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{
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public SlateCore(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"InputCore",
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"Json",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/SlateCore/Private",
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"Runtime/SlateCore/Private/Animation",
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"Runtime/SlateCore/Private/Application",
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"Runtime/SlateCore/Private/Brushes",
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"Runtime/SlateCore/Private/Commands",
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"Runtime/SlateCore/Private/Fonts",
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"Runtime/SlateCore/Private/Input",
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"Runtime/SlateCore/Private/Layout",
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"Runtime/SlateCore/Private/Logging",
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"Runtime/SlateCore/Private/Rendering",
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"Runtime/SlateCore/Private/Sound",
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"Runtime/SlateCore/Private/Styling",
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"Runtime/SlateCore/Private/Textures",
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"Runtime/SlateCore/Private/Types",
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"Runtime/SlateCore/Private/Widgets",
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}
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);
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if (Target.Type.Value != TargetRules.TargetType.Server && UEBuildConfiguration.bCompileFreeType)
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{
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AddThirdPartyPrivateStaticDependencies(Target, "FreeType2");
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Definitions.Add("WITH_FREETYPE=1");
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}
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else
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{
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Definitions.Add("WITH_FREETYPE=0");
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}
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if ((Target.Platform == UnrealTargetPlatform.Win64) ||
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(Target.Platform == UnrealTargetPlatform.Win32))
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{
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AddThirdPartyPrivateStaticDependencies(Target, "XInput");
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}
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}
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}
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