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bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP/Engine/Source/Runtime/ShaderCore/Private
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Bob Tellez 770638f7dd [AUTOMERGE]
#UE4 Added an extra canary check

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2527111 by Bob.Tellez on 2015/04/27 12:42:15.

[CL 2527113 by Bob Tellez in Main branch]
2015-04-27 12:42:48 -04:00
..
Shader.cpp
[AUTOMERGE]
2015-04-27 12:42:48 -04:00
ShaderCache.cpp
In the shader-cache associate logged draw states with a 'streaming key' so that they may be batched and predrawn only when that 'streaming key' is active. This limits predrawing to only those states that are currently relevant. Added comments as to the purpose and operation of the shader-cache for posterity.
2015-04-16 12:46:30 -04:00
ShaderCore.cpp
Further changes from PVS-Studio, submitted without modification, reviewed with owners where I was unsure of the change
2015-04-02 16:31:18 -04:00
ShaderParameters.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
VertexFactory.cpp
UE4 - pack instance buffers into smaller space, using half4 etc
2015-01-20 09:50:15 -05:00
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