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47 lines
2.4 KiB
C++
47 lines
2.4 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ProjectDescriptor.h"
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/**
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* ProjectAndPluginManager manages available code and content extensions (both loaded and not loaded.)
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*/
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class FProjectManager : public IProjectManager
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{
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public:
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FProjectManager();
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/** IProjectManager interface */
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virtual const FProjectDescriptor *GetCurrentProject() const override;
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virtual bool LoadProjectFile( const FString& ProjectFile ) override;
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virtual bool LoadModulesForProject( const ELoadingPhase::Type LoadingPhase ) override;
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virtual bool CheckModuleCompatibility( TArray<FString>& OutIncompatibleModules ) override;
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virtual const FString& GetAutoLoadProjectFileName() override;
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virtual bool SignSampleProject(const FString& FilePath, const FString& Category, FText& OutFailReason) override;
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virtual bool QueryStatusForProject(const FString& FilePath, FProjectStatus& OutProjectStatus) const override;
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virtual bool QueryStatusForCurrentProject(FProjectStatus& OutProjectStatus) const override;
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virtual void UpdateSupportedTargetPlatformsForProject(const FString& FilePath, const FName& InPlatformName, const bool bIsSupported) override;
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virtual void UpdateSupportedTargetPlatformsForCurrentProject(const FName& InPlatformName, const bool bIsSupported) override;
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virtual void ClearSupportedTargetPlatformsForProject(const FString& FilePath) override;
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virtual void ClearSupportedTargetPlatformsForCurrentProject() override;
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virtual FOnTargetPlatformsForCurrentProjectChangedEvent& OnTargetPlatformsForCurrentProjectChanged() override { return OnTargetPlatformsForCurrentProjectChangedEvent; }
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virtual void GetEnabledPlugins(TArray<FString>& OutPluginNames) const override;
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virtual bool IsNonDefaultPluginEnabled() const override;
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virtual bool SetPluginEnabled(const FString& PluginName, bool bEnabled, FText& OutFailReason) override;
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private:
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static void QueryStatusForProjectImpl(const FProjectDescriptor& Project, const FString& FilePath, FProjectStatus& OutProjectStatus);
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/** Gets the list of plugins enabled by default, excluding the project overrides */
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static void GetDefaultEnabledPlugins(TArray<FString>& PluginNames);
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/** The project that is currently loaded in the editor */
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TSharedPtr< FProjectDescriptor > CurrentProject;
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/** Delegate called when the target platforms for the current project are changed */
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FOnTargetPlatformsForCurrentProjectChangedEvent OnTargetPlatformsForCurrentProjectChangedEvent;
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};
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