Files
UnrealEngineUWP/Engine/Source/Runtime/Online/HTTP/Private/HttpRetrySystem.cpp
Carlos Cuello 6f1ac76399 [INTEGRATE] UE4-LauncherDev->UE4 integrate all up to cl 2475889
[CL 2478426 by Carlos Cuello in Main branch]
2015-03-13 08:26:18 -04:00

348 lines
11 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "HttpPrivatePCH.h"
#include "HttpRetrySystem.h"
FHttpRetrySystem::FRequest::FRequest(TSharedRef<IHttpRequest>& HttpRequest, FHttpRetrySystem::FRetryLimitCountSetting InRetryLimitCountOverride, FHttpRetrySystem::FRetryTimeoutRelativeSecondsSetting InRetryTimeoutRelativeSecondsOverride)
: FHttpRequestAdapterBase(HttpRequest)
, Status(FHttpRetrySystem::FRequest::EStatus::NotStarted)
, RetryLimitCountOverride(InRetryLimitCountOverride)
, RetryTimeoutRelativeSecondsOverride(InRetryTimeoutRelativeSecondsOverride)
{
// if the InRetryTimeoutRelativeSecondsOverride override is being used the value cannot be negative
check(!(InRetryTimeoutRelativeSecondsOverride.bUseValue) || (InRetryTimeoutRelativeSecondsOverride.Value >= 0.0));
}
FHttpRetrySystem::FManager::FManager(FHttpRetrySystem::FRetryLimitCountSetting InRetryLimitCountDefault, FHttpRetrySystem::FRetryTimeoutRelativeSecondsSetting InRetryTimeoutRelativeSecondsDefault)
: RandomFailureRate(FRandomFailureRateSetting::Unused())
, RetryLimitCountDefault(InRetryLimitCountDefault)
, RetryTimeoutRelativeSecondsDefault(InRetryTimeoutRelativeSecondsDefault)
{}
bool FHttpRetrySystem::FManager::ShouldRetry(const FHttpRetryRequestEntry& HttpRetryRequestEntry)
{
bool bResult = false;
FHttpResponsePtr Response = HttpRetryRequestEntry.HttpRequest->GetResponse();
if (!Response.IsValid() || Response->GetResponseCode() == 0)
{
bResult = true;
}
return bResult;
}
bool FHttpRetrySystem::FManager::CanRetry(const FHttpRetryRequestEntry& HttpRetryRequestEntry)
{
bool bResult = false;
bool bShouldTestCurrentRetryCount = false;
double RetryLimitCount = 0;
if (HttpRetryRequestEntry.HttpRequest->RetryLimitCountOverride.bUseValue)
{
bShouldTestCurrentRetryCount = true;
RetryLimitCount = HttpRetryRequestEntry.HttpRequest->RetryLimitCountOverride.Value;
}
else if (RetryLimitCountDefault.bUseValue)
{
bShouldTestCurrentRetryCount = true;
RetryLimitCount = RetryLimitCountDefault.Value;
}
if (bShouldTestCurrentRetryCount)
{
if (HttpRetryRequestEntry.CurrentRetryCount < RetryLimitCount)
{
bResult = true;
}
}
return bResult;
}
bool FHttpRetrySystem::FManager::HasTimedOut(const FHttpRetryRequestEntry& HttpRetryRequestEntry, const double NowAbsoluteSeconds)
{
bool bResult = false;
bool bShouldTestRetryTimeout = false;
double RetryTimeoutAbsoluteSeconds = HttpRetryRequestEntry.RequestStartTimeAbsoluteSeconds;
if (HttpRetryRequestEntry.HttpRequest->RetryTimeoutRelativeSecondsOverride.bUseValue)
{
bShouldTestRetryTimeout = true;
RetryTimeoutAbsoluteSeconds += HttpRetryRequestEntry.HttpRequest->RetryTimeoutRelativeSecondsOverride.Value;
}
else if (RetryTimeoutRelativeSecondsDefault.bUseValue)
{
bShouldTestRetryTimeout = true;
RetryTimeoutAbsoluteSeconds += RetryTimeoutRelativeSecondsDefault.Value;
}
if (bShouldTestRetryTimeout)
{
if (NowAbsoluteSeconds >= RetryTimeoutAbsoluteSeconds)
{
bResult = true;
}
}
return bResult;
}
float FHttpRetrySystem::FManager::GetLockoutPeriodSeconds(const FHttpRetryRequestEntry& HttpRetryRequestEntry)
{
float lockoutTime = 0.0f;
if(HttpRetryRequestEntry.CurrentRetryCount >= 1)
{
lockoutTime = 5.0f + 5.0f * ((HttpRetryRequestEntry.CurrentRetryCount - 1) >> 1);
lockoutTime = lockoutTime > 30.0f ? 30.0f : lockoutTime;
}
return lockoutTime;
}
static FRandomStream temp(4435261);
bool FHttpRetrySystem::FManager::Update(uint32* FileCount, uint32* FailingCount, uint32* FailedCount, uint32* CompletedCount)
{
bool bIsGreen = true;
if (FileCount != nullptr)
{
*FileCount = RequestList.Num();
}
const double NowAbsoluteSeconds = FPlatformTime::Seconds();
// Basic algorithm
// for each managed item
// if the item hasn't timed out
// if the item's retry state is NotStarted
// if the item's request's state is not NotStarted
// move the item's retry state to Processing
// endif
// endif
// if the item's retry state is Processing
// if the item's request's state is Failed
// flag return code to false
// if the item can be retried
// increment FailingCount if applicable
// retry the item's request
// increment the item's retry count
// else
// increment FailedCount if applicable
// set the item's retry state to FailedRetry
// endif
// else if the item's request's state is Succeeded
// endif
// endif
// else
// flag return code to false
// set the item's retry state to FailedTimeout
// increment FailedCount if applicable
// endif
// if the item's retry state is FailedRetry
// do stuff
// endif
// if the item's retry state is FailedTimeout
// do stuff
// endif
// if the item's retry state is Succeeded
// do stuff
// endif
// endfor
int32 index = 0;
while (index < RequestList.Num())
{
FHttpRetryRequestEntry& HttpRetryRequestEntry = RequestList[index];
TSharedRef<FHttpRetrySystem::FRequest>& HttpRetryRequest = HttpRetryRequestEntry.HttpRequest;
EHttpRequestStatus::Type RequestStatus = HttpRetryRequest->HttpRequest->GetStatus();
if (!HasTimedOut(HttpRetryRequestEntry, NowAbsoluteSeconds))
{
if (HttpRetryRequest->Status == FHttpRetrySystem::FRequest::EStatus::NotStarted)
{
if (RequestStatus != EHttpRequestStatus::NotStarted)
{
HttpRetryRequest->Status = FHttpRetrySystem::FRequest::EStatus::Processing;
}
}
if (HttpRetryRequest->Status == FHttpRetrySystem::FRequest::EStatus::Processing)
{
bool forceFail = false;
// Code to simulate request failure
if (RequestStatus == EHttpRequestStatus::Succeeded && RandomFailureRate.bUseValue)
{
float random = temp.GetFraction();
if (random < RandomFailureRate.Value)
{
forceFail = true;
}
}
if ((RequestStatus == EHttpRequestStatus::Failed) || forceFail)
{
bIsGreen = false;
if(HttpRetryRequestEntry.bShouldCancel == false)
{
if (forceFail || (ShouldRetry(HttpRetryRequestEntry) && CanRetry(HttpRetryRequestEntry)))
{
float lockoutPeriod = GetLockoutPeriodSeconds(HttpRetryRequestEntry);
if(lockoutPeriod > 0.0f)
{
UE_LOG(LogHttp, Warning, TEXT("Lockout of %fs on %s"), lockoutPeriod, *(HttpRetryRequest->GetURL()));
}
HttpRetryRequestEntry.LockoutEndTimeAbsoluteSeconds = NowAbsoluteSeconds + lockoutPeriod;
HttpRetryRequest->Status = FHttpRetrySystem::FRequest::EStatus::ProcessingLockout;
}
else
{
UE_LOG(LogHttp, Warning, TEXT("Retry exhausted on %s"), *(HttpRetryRequest->GetURL()));
if (FailedCount != nullptr)
{
++(*FailedCount);
}
HttpRetryRequest->Status = FHttpRetrySystem::FRequest::EStatus::FailedRetry;
}
}
else
{
UE_LOG(LogHttp, Warning, TEXT("Request cancelled on %s"), *(HttpRetryRequest->GetURL()));
HttpRetryRequest->Status = FHttpRetrySystem::FRequest::EStatus::Cancelled;
}
}
else if (RequestStatus == EHttpRequestStatus::Succeeded)
{
if (HttpRetryRequestEntry.CurrentRetryCount > 0)
{
UE_LOG(LogHttp, Warning, TEXT("Success on %s"), *(HttpRetryRequest->GetURL()));
}
if (CompletedCount != nullptr)
{
++(*CompletedCount);
}
HttpRetryRequest->Status = FHttpRetrySystem::FRequest::EStatus::Succeeded;
}
}
if (HttpRetryRequest->Status == FHttpRetrySystem::FRequest::EStatus::ProcessingLockout)
{
if (NowAbsoluteSeconds >= HttpRetryRequestEntry.LockoutEndTimeAbsoluteSeconds)
{
// if this fails the HttpRequest's state will be failed which will cause the retry logic to kick(as expected)
bool success = HttpRetryRequest->HttpRequest->ProcessRequest();
if (success)
{
UE_LOG(LogHttp, Warning, TEXT("Retry %d on %s"), HttpRetryRequestEntry.CurrentRetryCount + 1, *(HttpRetryRequest->GetURL()));
++HttpRetryRequestEntry.CurrentRetryCount;
HttpRetryRequest->Status = FRequest::EStatus::Processing;
}
}
if (FailingCount != nullptr)
{
++(*FailingCount);
}
}
}
else
{
UE_LOG(LogHttp, Warning, TEXT("Timeout on %s"), HttpRetryRequestEntry.CurrentRetryCount + 1, *(HttpRetryRequest->GetURL()));
bIsGreen = false;
HttpRetryRequest->Status = FHttpRetrySystem::FRequest::EStatus::FailedTimeout;
if (FailedCount != nullptr)
{
++(*FailedCount);
}
}
bool bWasCompleted = false;
bool bWasSuccessful = false;
if (HttpRetryRequest->Status == FHttpRetrySystem::FRequest::EStatus::Cancelled ||
HttpRetryRequest->Status == FHttpRetrySystem::FRequest::EStatus::FailedRetry ||
HttpRetryRequest->Status == FHttpRetrySystem::FRequest::EStatus::FailedTimeout ||
HttpRetryRequest->Status == FHttpRetrySystem::FRequest::EStatus::Succeeded)
{
bWasCompleted = true;
bWasSuccessful = HttpRetryRequest->Status == FHttpRetrySystem::FRequest::EStatus::Succeeded;
}
if (bWasCompleted)
{
HttpRetryRequest->OnProcessRequestComplete().ExecuteIfBound(HttpRetryRequest, bWasSuccessful);
}
if(bWasSuccessful)
{
if(CompletedCount != nullptr)
{
++(*CompletedCount);
}
}
if (bWasCompleted)
{
RequestList.RemoveAtSwap(index);
}
else
{
++index;
}
}
return bIsGreen;
}
FHttpRetrySystem::FManager::FHttpRetryRequestEntry::FHttpRetryRequestEntry(TSharedRef<FHttpRetrySystem::FRequest>& InHttpRequest)
: bShouldCancel(false)
, CurrentRetryCount(0)
, RequestStartTimeAbsoluteSeconds(0.0)
, HttpRequest(InHttpRequest)
{}
bool FHttpRetrySystem::FManager::ProcessRequest(TSharedRef<FHttpRetrySystem::FRequest>& HttpRequest)
{
bool bResult = HttpRequest->ProcessRequest();
if (bResult)
{
RequestList.Add(FHttpRetryRequestEntry(HttpRequest));
}
return bResult;
}
void FHttpRetrySystem::FManager::CancelRequest(TSharedRef<FHttpRetrySystem::FRequest>& HttpRequest)
{
for (int32 i = 0; i < RequestList.Num(); ++i)
{
FHttpRetryRequestEntry& EntryRef = RequestList[i];
if(EntryRef.HttpRequest == HttpRequest)
{
EntryRef.bShouldCancel = true;
}
}
HttpRequest->CancelRequest();
/*
if (bResult)
{
RequestList.Add(FHttpRetryRequestEntry(HttpRequest));
}
return bResult;
*/
}