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28 lines
616 B
C++
28 lines
616 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "NiagaraScriptSourceBase.generated.h"
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struct EditorExposedVectorConstant
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{
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FName ConstName;
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FVector4 Value;
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};
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struct EditorExposedVectorCurveConstant
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{
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FName ConstName;
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class UCurveVector *Value;
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};
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/** Runtime data for a Niagara system */
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UCLASS(MinimalAPI)
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class UNiagaraScriptSourceBase : public UObject
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{
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GENERATED_UCLASS_BODY()
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TArray<TSharedPtr<EditorExposedVectorConstant> > ExposedVectorConstants;
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TArray<TSharedPtr<EditorExposedVectorCurveConstant> > ExposedVectorCurveConstants;
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virtual void Compile() {};
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}; |