Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/Steam/SteamEndpoint.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

13 lines
324 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "NetworkingPrivatePCH.h"
/* FSteamEndpoint interface
*****************************************************************************/
FString FSteamEndpoint::ToString( ) const
{
return FString::Printf(TEXT("0x%llX:%i"), UniqueNetId, SteamChannel);
}