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UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/IPv4/IPv4SubnetMask.cpp

34 lines
879 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "NetworkingPrivatePCH.h"
/* FIpAddress4 interface
*****************************************************************************/
FText FIPv4SubnetMask::ToText( ) const
{
return FText::FromString( FString::Printf(TEXT("%i.%i.%i.%i"), Bytes[0], Bytes[1], Bytes[2], Bytes[3]) );
}
/* FIpAddress4 static interface
*****************************************************************************/
bool FIPv4SubnetMask::Parse( const FString& MaskString, FIPv4SubnetMask& OutMask )
{
TArray<FString> Tokens;
if (MaskString.ParseIntoArray(Tokens, TEXT("."), false) == 4)
{
OutMask.Bytes[0] = FCString::Atoi(*Tokens[3]);
OutMask.Bytes[1] = FCString::Atoi(*Tokens[2]);
OutMask.Bytes[2] = FCString::Atoi(*Tokens[1]);
OutMask.Bytes[3] = FCString::Atoi(*Tokens[0]);
return true;
}
return false;
}