Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/IPv4/IPv4Subnet.cpp

29 lines
765 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "NetworkingPrivatePCH.h"
/* FIPv4Subnet interface
*****************************************************************************/
FText FIPv4Subnet::ToText( ) const
{
return FText::Format( FText::FromString( TEXT("{0}/{1}") ), Address.ToText(), Mask.ToText() );
}
/* FIPv4Subnet static interface
*****************************************************************************/
bool FIPv4Subnet::Parse( const FString& SubnetString, FIPv4Subnet& OutSubnet )
{
TArray<FString> Tokens;
if (SubnetString.ParseIntoArray(Tokens, TEXT("/"), false) == 2)
{
return (FIPv4Address::Parse(Tokens[0], OutSubnet.Address) && FIPv4SubnetMask::Parse(Tokens[1], OutSubnet.Mask));
}
return false;
}