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UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/IPv4/IPv4Address.cpp

44 lines
1.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "NetworkingPrivatePCH.h"
/* FIpAddress4 static initialization
*****************************************************************************/
const FIPv4Address FIPv4Address::Any(0, 0, 0, 0);
const FIPv4Address FIPv4Address::InternalLoopback(127, 0, 0, 1);
const FIPv4Address FIPv4Address::LanBroadcast(255, 255, 255, 255);
/* FIpAddress4 interface
*****************************************************************************/
FText FIPv4Address::ToText() const
{
return FText::FromString( FString::Printf(TEXT("%i.%i.%i.%i"), Bytes[3], Bytes[2], Bytes[1], Bytes[0]) );
}
/* FIpAddress4 static interface
*****************************************************************************/
bool FIPv4Address::Parse( const FString& AddressString, FIPv4Address& OutAddress )
{
TArray<FString> Tokens;
if (AddressString.ParseIntoArray(Tokens, TEXT("."), false) == 4)
{
OutAddress.Bytes[0] = FCString::Atoi(*Tokens[3]);
OutAddress.Bytes[1] = FCString::Atoi(*Tokens[2]);
OutAddress.Bytes[2] = FCString::Atoi(*Tokens[1]);
OutAddress.Bytes[3] = FCString::Atoi(*Tokens[0]);
return true;
}
return false;
}