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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "NetworkingPrivatePCH.h"
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/* FIpAddress4 static initialization
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*****************************************************************************/
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const FIPv4Address FIPv4Address::Any(0, 0, 0, 0);
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const FIPv4Address FIPv4Address::InternalLoopback(127, 0, 0, 1);
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const FIPv4Address FIPv4Address::LanBroadcast(255, 255, 255, 255);
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/* FIpAddress4 interface
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*****************************************************************************/
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FText FIPv4Address::ToText() const
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{
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return FText::FromString( FString::Printf(TEXT("%i.%i.%i.%i"), Bytes[3], Bytes[2], Bytes[1], Bytes[0]) );
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}
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/* FIpAddress4 static interface
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*****************************************************************************/
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bool FIPv4Address::Parse( const FString& AddressString, FIPv4Address& OutAddress )
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{
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TArray<FString> Tokens;
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if (AddressString.ParseIntoArray(Tokens, TEXT("."), false) == 4)
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{
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OutAddress.Bytes[0] = FCString::Atoi(*Tokens[3]);
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OutAddress.Bytes[1] = FCString::Atoi(*Tokens[2]);
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OutAddress.Bytes[2] = FCString::Atoi(*Tokens[1]);
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OutAddress.Bytes[3] = FCString::Atoi(*Tokens[0]);
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return true;
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}
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return false;
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}
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