Files
UnrealEngineUWP/Engine/Source/Runtime/Messaging/Public/IMutableMessageContext.h
Max Preussner da11cfc865 Messaging: Fixed broken online documentation; removed redundant comments
[CL 2492774 by Max Preussner in Main branch]
2015-03-26 18:31:40 -04:00

90 lines
2.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IMessageContext.h"
class IMessageAttachment;
class UScriptStruct;
/**
* Interface for mutable message contexts.
*/
class IMutableMessageContext
: public IMessageContext
{
public:
/**
* Adds a message address to the recipient list.
*
* @param Recipient The address of the recipient to add.
*/
virtual void AddRecipient( const FMessageAddress& Recipient ) = 0;
/**
* Sets the optional message attachment.
*
* @param InAttachment The attachment to set.
*/
virtual void SetAttachment( const TSharedPtr<IMessageAttachment, ESPMode::ThreadSafe>& InAttachment ) = 0;
/**
* Sets the message.
*
* @param InMessage The message to set.
* @param InTypeInfo The message's type information.
*/
virtual void SetMessage( void* InMessage, UScriptStruct* InTypeInfo ) = 0;
/**
* Sets the date and time at which the message expires.
*
* @param InExpiration Expiration date and time.
*/
virtual void SetExpiration( const FDateTime& InExpiration ) = 0;
/**
* Sets the value of the header with the specified key.
*
* @param Key The header key.
* @param Value The header value.
*/
virtual void SetHeader( const FName& Key, const FString& Value ) = 0;
/**
* Sets the message scope.
*
* @param InScope The message scope.
*/
virtual void SetScope( EMessageScope InScope ) = 0;
/**
* Sets the address of the message's sender.
*
* @param InSender The message sender's address.
*/
virtual void SetSender( const FMessageAddress& InSender ) = 0;
/**
* Sets the date and time at which the message was sent.
*
* @param InTimeSent Send date and time.
*/
virtual void SetTimeSent( const FDateTime& InTimeSent ) = 0;
public:
/** Virtual destructor. */
virtual ~IMutableMessageContext() { }
};
/** Type definition for shared pointers to instances of IMutableMessageContext. */
typedef TSharedPtr<IMutableMessageContext, ESPMode::ThreadSafe> IMutableMessageContextPtr;
/** Type definition for shared references to instances of IMutableMessageContext. */
typedef TSharedRef<IMutableMessageContext, ESPMode::ThreadSafe> IMutableMessageContextRef;