Files
UnrealEngineUWP/Engine/Source/Runtime/Linux/ALAudio/ALAudio.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

27 lines
577 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ALAudio : ModuleRules
{
public ALAudio(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
});
AddThirdPartyPrivateStaticDependencies(Target, "OpenAL");
AddThirdPartyPrivateStaticDependencies(Target,
"OpenAL",
"UEOgg",
"Vorbis",
"VorbisFile"
);
}
}