Files
UnrealEngineUWP/Engine/Source/Runtime/LauncherAutomatedService/LauncherAutomatedService.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

30 lines
596 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LauncherAutomatedService : ModuleRules
{
public LauncherAutomatedService(TargetInfo Target)
{
PrivateIncludePaths.Add("Runtime/LauncherAutomatedService/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AutomationController",
"Core",
"CoreUObject",
"TargetPlatform",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"LauncherServices",
"Messaging",
"TargetDeviceServices",
}
);
}
}
}