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https://github.com/izzy2lost/UnrealEngineUWP.git
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70 lines
1.4 KiB
C#
70 lines
1.4 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class Landscape : ModuleRules
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{
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public Landscape(TargetInfo Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/Engine/Private",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"TargetPlatform",
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"DerivedDataCache",
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"ImageWrapper",
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"Foliage",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"ShaderCore",
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"Renderer",
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"Foliage",
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}
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);
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SetupModulePhysXAPEXSupport(Target);
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if (UEBuildConfiguration.bCompilePhysX && UEBuildConfiguration.bRuntimePhysicsCooking)
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{
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DynamicallyLoadedModuleNames.Add("PhysXFormats");
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PrivateIncludePathModuleNames.Add("PhysXFormats");
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}
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if (UEBuildConfiguration.bBuildDeveloperTools && Target.Type != TargetRules.TargetType.Server)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RawMesh"
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}
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);
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}
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if (UEBuildConfiguration.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UnrealEd",
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"UnrealEd",
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}
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);
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}
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}
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}
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