Files
UnrealEngineUWP/Engine/Source/Runtime/Landscape/Classes/ControlPointMeshComponent.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

27 lines
569 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/StaticMeshComponent.h"
#include "ControlPointMeshComponent.generated.h"
UCLASS(MinimalAPI)
class UControlPointMeshComponent : public UStaticMeshComponent
{
GENERATED_UCLASS_BODY()
#if WITH_EDITORONLY_DATA
UPROPERTY(transient)
uint32 bSelected:1;
#endif
//Begin UPrimitiveComponent Interface
#if WITH_EDITOR
virtual bool ShouldRenderSelected() const override
{
return Super::ShouldRenderSelected() || bSelected;
}
#endif
//End UPrimitiveComponent Interface
};