Files
UnrealEngineUWP/Engine/Source/Runtime/HTML5/MapPakDownloader/Public/MapPakDownloaderModule.h
Ankit Khare 79542f541b Allow HTML5 to download maps on the fly.
UPLAT-685 (Remove Virtual File System to reduce run-time memory overhead and allow for larger worlds in HTML5)

#codereview josh.adams, james.moran

[CL 2505577 by Ankit Khare in Main branch]
2015-04-08 14:53:36 -04:00

40 lines
1.0 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
class FMapPakDownloader;
/**
* The public interface to this module
*/
class IMapPakDownloaderModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IMapPakDownloaderModule& Get()
{
return FModuleManager::LoadModuleChecked< IMapPakDownloaderModule >("MapPakDownloader");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "MapPakDownloader" );
}
virtual TSharedPtr <FMapPakDownloader> GetDownloader() = 0;
};