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Settings used to generate these made settable from the editor. [CL 2521784 by Jeff Campeau in Main branch]
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GeneralProjectSettings.generated.h"
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UCLASS(config=Game, defaultconfig)
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class ENGINESETTINGS_API UGeneralProjectSettings
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: public UObject
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{
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GENERATED_UCLASS_BODY()
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/** The name of the company (author, provider) that created the project. */
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UPROPERTY(config, EditAnywhere, Category=Publisher)
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FString CompanyName;
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/** The distinguished name of the company (author, provider) that created the project. */
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UPROPERTY(config, EditAnywhere, Category=Publisher)
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FString CompanyDistinguishedName;
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/** The project's copyright and/or trademark notices. */
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UPROPERTY(config, EditAnywhere, Category=Legal)
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FString CopyrightNotice;
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/** The project's description text. */
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UPROPERTY(config, EditAnywhere, Category=About)
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FString Description;
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/** The project's homepage URL. */
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UPROPERTY(config, EditAnywhere, Category=Publisher)
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FString Homepage;
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/** The project's licensing terms. */
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UPROPERTY(config, EditAnywhere, Category=Legal)
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FString LicensingTerms;
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/** The project's privacy policy. */
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UPROPERTY(config, EditAnywhere, Category=Legal)
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FString PrivacyPolicy;
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/** The project's unique identifier. */
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UPROPERTY(config, EditAnywhere, Category=About)
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FGuid ProjectID;
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/** The project's name. */
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UPROPERTY(config, EditAnywhere, Category=About)
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FString ProjectName;
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/** The project's version number. */
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UPROPERTY(config, EditAnywhere, Category=About)
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FString ProjectVersion;
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/** The project's support contact information. */
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UPROPERTY(config, EditAnywhere, Category=Publisher)
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FString SupportContact;
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/** The project's title as displayed on the window title bar */
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UPROPERTY(config, EditAnywhere, Category=Displayed)
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FText ProjectDisplayedTitle;
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};
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