Files
UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/Classes/GameNetworkManagerSettings.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

61 lines
2.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameNetworkManagerSettings.generated.h"
/**
* Holds the settings for the AGameNetworkManager class.
*/
UCLASS(config=Game)
class ENGINESETTINGS_API UGameNetworkManagerSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/** Minimum bandwidth dynamically set per connection. */
UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
int32 MinDynamicBandwidth;
/** Maximum bandwidth dynamically set per connection. */
UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
int32 MaxDynamicBandwidth;
/** Total available bandwidth for listen server, split dynamically across net connections. */
UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
int32 TotalNetBandwidth;
/** The point we determine the server is either delaying packets or has bad upstream. */
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
int32 BadPingThreshold;
/** Used to determine if checking for standby cheats should occur. */
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
uint32 bIsStandbyCheckingEnabled:1;
/** The amount of time without packets before triggering the cheat code. */
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float StandbyRxCheatTime;
/** The amount of time without packets before triggering the cheat code. */
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float StandbyTxCheatTime;
/** The percentage of clients missing RX data before triggering the standby code. */
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float PercentMissingForRxStandby;
/** The percentage of clients missing TX data before triggering the standby code. */
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float PercentMissingForTxStandby;
/** The percentage of clients with bad ping before triggering the standby code. */
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float PercentForBadPing;
/** The amount of time to wait before checking a connection for standby issues. */
UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
float JoinInProgressStandbyWaitTime;
};