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UnrealEngineUWP
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bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Public
/
UObject
History
Jack Porter
4a2d4cafbd
Fix issues with landscape ES2 data being overwriting PC data causing issues with component weightmaps when launching or using the mobile previewer multiple times. (UE-10421 / UE-12441)
...
[CL 2529858 by Jack Porter in Main branch]
2015-04-29 03:18:59 -04:00
..
AutoPointer.h
Fix clang compile of TAutoPointer
2015-03-24 12:59:19 -04:00
NameTypes.h
Merging UE4-Streaming to UE4
2015-04-01 03:03:18 -04:00
ObjectVersion.h
Fix issues with landscape ES2 data being overwriting PC data causing issues with component weightmaps when launching or using the mobile previewer multiple times. (UE-10421 / UE-12441)
2015-04-29 03:18:59 -04:00
PendingVersions.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
PropertyPortFlags.h
Relocated PropertyPortFlags to its own header in Core from UnrealTypes.h in CoreUObject. This allows the PortFlags on FArchive to be checked without a dependency on CoreUObject.
2015-04-16 14:29:13 -04:00
ScriptDelegates.h
Unicast delegate lookup/removal no longer creates a delegate to do that.
2015-03-10 09:42:50 -04:00
UnrealNames.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UnrealNames.inl
Added config migration path for newer versions of the engine.
2015-04-20 10:12:55 -04:00
UObjectHierarchyFwd.h
Merging UE4-Streaming to UE4
2015-04-01 03:03:18 -04:00
WeakObjectPtrTemplates.h
Work around for compilation problems with clang 3.6.0
2015-04-24 16:31:37 -04:00